1,523 Commits over 153 Days - 0.41cph!
Disallow aiming between sprint, grounded change
Clean up weapon-created particles and decals between rounds
Headshot sounds play locally if you're the attacker or the victim
Remove IShotListener, replace with game event
Remove IArmorListener, replace with game event
Get rid of cancel queue when starting a reload
Network fall sound correctly
Can cancel single-loader reloads if you try to shoot
Add FOV offset when aiming
Ensure we don't lose the hitmarker when turning the crosshair off
IBombPlantedListener -> BombPlantedEvent (#104)
Use libevents for damage / kill events
Merge pull request #96 from Facepunch/libevents2
Refactor damage events
* Use facepunch.libevents for damage-related events
* Broadcast damage before broadcasting kill
* Allow modification of damage in event handlers
Use libevents for damage / kill events
Fix being unable to spectate bots
Fixed w_usp referencing the viewmodel instead, my bad
Add shooting range to fps test scene
Give MP5 a predictable recoil pattern
Push headshot sound asset
Restructure eye height calc
Increase viewmodel lerp speed
Add Ping to ScoreboardRow BuildHash
Sprinting dampens side movement a lot
Categorize and name all the weapon components
Remove unused log
If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup:
Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
Weapon components can apply offsets to the viewmodel, add manual offset
Temporary code ironsights for all the other guns
Expose more spread properties to be customized
Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
Added land sound for jumps, separate sprint footstep sounds
Use libevents for damage / kill events
Reduce spread when aiming
Reduce movement speed while aiming
Fixed buy sound not playing 2d
Use libevents for damage / kill events
updated map
merged industrial wip
adjusted spawns
Use libevents for damage / kill events
Add facepunch.libevents library
Use libevents for damage / kill events
Update module url
Post-merge fix
Expose spread scale, lower it by more than half
Don't allow sprinting unless you're moving
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity
Fix merge conflict in player prefab
Add basic sprinting implementation
Use libevents for damage / kill events
Add facepunch.libevents library
Use libevents for damage / kill events
Use libevents for damage / kill events
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
Use libevents for damage / kill events
Use libevents for damage / kill events