243,017 Commits over 3,898 Days - 2.60cph!
Updated composite minimap visuals
npc_spawn_on_cargo_fix -> main
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
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Catch case when ResourceProperty has no asset
Easier to target catapult ammo storage
Increased reload time
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
Fixed camera logic in multiplayer
Merge: from main
Tests: none (trivial merge)
Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain
Merge: from vehicle_optims
Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables
Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
Long Folder names will wrap in Asset Browser icon view
blocking off large oilrig passage
Merge: from main
Tests: none (trivial merge)
Optim: Avoid trying to sync non-mounted mountables
- Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted
This saves 0.5ms on a 6k world map with no players riding vehicles.
Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
Reorganise cloud browser sidebar, add type shortcuts
Add count badge to cloud Installed node
Fix qt exception when installing cloud assets
Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts
Cloud browser: Still show facet title when there's a selection
moved splitter boxes out of the way in excavator
- Make sure to cancel pulling if the pulling player dies or is disconnected
- Additional server side checks
- Added pulling speed modifiers on ballista and siege tower
Decreased catapult fire recoil force when the handbrake is off
merge from siege_weapons/speedmod
a few asset updates/meta files
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult
Merge from speedmod_cherrypick
Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.
wip applying speed modifier to pulling players
Update: Reducing access to BaseMountable internal state
- Mods can workaround by using existing API
Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe.
Tests: rode the zipline on craggy
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
Add failing hotload test, reproducing #1673
Stricter AreEquivalentTypes, fixes #1673
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
Process inputs in the menu
Post-rebase compile fixes
Add gamepad navigation support to main menu UI and game menu UI
- Virtual cursor system
- Panel traversal system
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
Demote some new stuff from being public
Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
GameManager -> Game
Use input actions instead of now gone digital action state stuff
Remove unused code
Remove IGameInstance.InputSettings (not used)
Push menu inputs when we don't have an input config to read
Fixed editor error w/ InputSettings.Actions
Merge from speedmod_cherrypick
turned wind movement off on LOD1 wall overgrowth
Merge from speedmod_cherrypick
merge from entity_bounds_pass_projectile
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