243,017 Commits over 3,898 Days - 2.60cph!

2 Days Ago
Updated composite minimap visuals
2 Days Ago
npc_spawn_on_cargo_fix -> main
2 Days Ago
Early return
2 Days Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
2 Days Ago
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2 Days Ago
Catch case when ResourceProperty has no asset
2 Days Ago
Steam inventory service
2 Days Ago
Easier to target catapult ammo storage Increased reload time
2 Days Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
2 Days Ago
Fixed camera logic in multiplayer
2 Days Ago
Merge: from main Tests: none (trivial merge)
2 Days Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
3 Days Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
3 Days Ago
Long Folder names will wrap in Asset Browser icon view
3 Days Ago
blocking off large oilrig passage
3 Days Ago
merge from main
3 Days Ago
Merge: from main Tests: none (trivial merge)
3 Days Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
3 Days Ago
Reorganise cloud browser sidebar, add type shortcuts Add count badge to cloud Installed node Fix qt exception when installing cloud assets Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts Cloud browser: Still show facet title when there's a selection
3 Days Ago
moved splitter boxes out of the way in excavator
3 Days Ago
New minimap render
3 Days Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
3 Days Ago
Decreased catapult fire recoil force when the handbrake is off
3 Days Ago
merge from siege_weapons/speedmod
3 Days Ago
a few asset updates/meta files
3 Days Ago
Missing modifier type
3 Days Ago
Merge from speedmod_cherrypick
3 Days Ago
Cherry pick 104487 (movement speed phrase)
3 Days Ago
Setup modifiers on catapult
3 Days Ago
Merge from speedmod_cherrypick
3 Days Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
3 Days Ago
wip applying speed modifier to pulling players
3 Days Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
3 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
3 Days Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
3 Days Ago
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
3 Days Ago
Process inputs in the menu
3 Days Ago
Post-rebase compile fixes
3 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions
3 Days Ago
Merge from speedmod_cherrypick
3 Days Ago
Remove log
3 Days Ago
turned wind movement off on LOD1 wall overgrowth
3 Days Ago
Merge from speedmod_cherrypick
3 Days Ago
Merge from interaction
3 Days Ago
merge from entity_bounds_pass_projectile
3 Days Ago
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