225,634 Commits over 3,714 Days - 2.53cph!

2 Days Ago
Updated Small Rubbish Skip Materials and Textures
3 Days Ago
Use map times in pause menu
3 Days Ago
Updated tiger assets - lods and materials
3 Days Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
3 Days Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
3 Days Ago
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3 Days Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
3 Days Ago
Merged main into wiretool_fixes2
3 Days Ago
Can build vphysics now No 64bit builds though, not shipping actual builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Create Build-GameProjectsPhysics.bat Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes
3 Days Ago
Handle RootNamespace option in SimpleComponentTemplate
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 Rigidbody interpolation mode (def: Interpolate)
3 Days Ago
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3 Days Ago
setting up blunderbus 3rd person in unity
3 Days Ago
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3 Days Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
3 Days Ago
setting up blunderbus 3rd person in unity
3 Days Ago
Add benchmark script
3 Days Ago
Queued msgs test
3 Days Ago
master house backup
3 Days Ago
add system info to benchmark results
3 Days Ago
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3 Days Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
3 Days Ago
Fix tests
3 Days Ago
More pause menu progress
3 Days Ago
Hack to ensure damage effect comes up
3 Days Ago
Wrapped method resume will get async keyword when wrapped method has it
3 Days Ago
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3 Days Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
3 Days Ago
Strip roman candle client gameobjects from server
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Merge branch 'master' into networked-model-physics
3 Days Ago
Merge main
3 Days Ago
Merge main - fix conflicts
3 Days Ago
Merge main - fixed conflicts
3 Days Ago
Initial experiment with networked Model Physics
3 Days Ago
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3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
3 Days Ago
added decal layer ID 1,2,3 to terrain material
3 Days Ago
merge from terrain-decal-fix
3 Days Ago
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▌▌▆▆▍▇█ ▅▇▅ ▋▆▅▌█▌▆▊▉ ▌▉▄▄▌ ▌▋▆▍▇ ▍▇ ▋▋▋█▍ ▊▍▌▉▅█▊ ▋▉ ▊▌▋▍ ▇▅▊'▊ ▋▉ ▋▋▇▇ ▆▅ █▌▇ ▌▄▉███▅
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3 Days Ago
merge from coffin_storageadaptor_fix
3 Days Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
3 Days Ago
merge from waterpurifier_guidemesh_fix
3 Days Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
3 Days Ago
merge from fix_recycler_resource_remainder
3 Days Ago
merge from hackcrate_fix
3 Days Ago
merge from item_pickup_condense
3 Days Ago
merge from shelves_barrel_placement_fix
3 Days Ago
merge from icethrone_collision_fix