200,446 Commits over 4,140 Days - 2.02cph!

7 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
7 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
7 Years Ago
Removed unnecessary check when creating the file system backend.
7 Years Ago
small tidy up
7 Years Ago
Make the Frame Debugger act a bit more reliably
7 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
7 Years Ago
Took out one row in the stunner shades and repackaged
7 Years Ago
convex collider for deflated HAB cloth
7 Years Ago
[D11][TUTORIAL] local server config for tutorial map
7 Years Ago
[D11] merge from main
7 Years Ago
moved tree prefab source assets and removed old FX from them
7 Years Ago
removed object motion from tree fx source prefabs
7 Years Ago
Fix chat mute message showing wrong unit
7 Years Ago
revert accidentally checked in file
7 Years Ago
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
7 Years Ago
InteractHit to tree hand axe hitting
7 Years Ago
InteractHit to tree hand axe hitting
7 Years Ago
prompt to enter squad editor
7 Years Ago
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7 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
7 Years Ago
Merge from main
7 Years Ago
Merged the hull interior into the cargo ship
7 Years Ago
[D11] [UI] Added a few textures needed for the inventory and crafting screen
7 Years Ago
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
7 Years Ago
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
7 Years Ago
moved cliffs down in testbox so it doesn't start in shadow
7 Years Ago
network++
7 Years Ago
Give the NetworkUser a proper serializable struct
7 Years Ago
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn). Also started work on some character selection stuff, but not much there yet.
7 Years Ago
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
7 Years Ago
WIP
7 Years Ago
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
7 Years Ago
Don't need this folder
7 Years Ago
Disable TAA on menu avatar render
7 Years Ago
Change all DateTime usage to UTC
7 Years Ago
Fix AA
7 Years Ago
wip match time tooltips
7 Years Ago
Added ToolTips layer, wip worldspace UI tooltips, excluded ToolTips layer from all collisions.
7 Years Ago
added game option and functionality to always show the health bar of the active unit (selected/moving/attacking) defaulted to enabled.
7 Years Ago
Dmg overlay / remaining HP fix (I think) for when you do less dmg than the max range.
7 Years Ago
Unsaved
7 Years Ago
Improved context radial WIP. New radial script.
7 Years Ago
fixed tile with mirror uv updated WIP ice tile / ice shader
7 Years Ago
Under tile trims
7 Years Ago
skin approval
7 Years Ago
Changed master server address to use the real one. Standalone builds now default to connecting via master server. Customisation database now init's on demand if need be.
7 Years Ago
mine anims
7 Years Ago
Added input.WasMouseReleased( key )
7 Years Ago
Fixed ViewModelFlip stopping worldclicker aiming animation for view models wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
7 Years Ago
Clients can connect using a server list loaded from a website