193,082 Commits over 4,049 Days - 1.99cph!

8 Years Ago
▌▋ ▉▋▉▉▌▊▊ ▍▊▄▇▆
8 Years Ago
so close
8 Years Ago
Missing scripts
8 Years Ago
more
8 Years Ago
wip bs
8 Years Ago
searchlight beam improvements
8 Years Ago
unhid alleyway building on hex 8
8 Years Ago
Simple sight world model lod updates
8 Years Ago
cross area attack fix
8 Years Ago
Stripped a missing script from UI scene (console input field)
8 Years Ago
more...
8 Years Ago
Stripped a missing camera component from some nested cameras
8 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
8 Years Ago
8 Years Ago
Optimized sound / particle parent disconnects
8 Years Ago
getting there
8 Years Ago
Fixed some warnings
8 Years Ago
fixed nav points so they all link up correctly
8 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
8 Years Ago
more
8 Years Ago
Touching build icons
8 Years Ago
added nav_points to hex blocks
8 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
8 Years Ago
EAC update
8 Years Ago
Network++
8 Years Ago
Manifest
8 Years Ago
Fixed server browser list scrollbar
8 Years Ago
more range/area rework
8 Years Ago
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
8 Years Ago
Merged from prerelease
8 Years Ago
Merged from prerelease
8 Years Ago
this.this.this.this.this.this.this.
8 Years Ago
Compile fixes
8 Years Ago
Rebuilt plugins
8 Years Ago
Merge fixes pt1
8 Years Ago
Merged from main
8 Years Ago
Improved the unified inventory. Removed the need for the separate PlayableCharacter.IItemRequestReceiver with its own separate system.
8 Years Ago
Push to release
8 Years Ago
backup/progress
8 Years Ago
Made the whole cash register interactable in shops
8 Years Ago
Changed shop system to push state instead of always pulling it. This fixes a bug the shop had where it would update the cash display on the client before the items in your inventory got synced, leaving the price at the old value.
8 Years Ago
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
8 Years Ago
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
8 Years Ago
binocular viewmodel tweaks ( fixed the weird wrist pose )
8 Years Ago
semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
8 Years Ago
thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
8 Years Ago
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
8 Years Ago
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
8 Years Ago
FOR FUCK SAKE more shader work
8 Years Ago
Banned holding drugs while in car. Maybe just because the package clipped through the car all the time.