200,687 Commits over 4,171 Days - 2.00cph!
basic torso and materials
Fixed wolf ragdoll having no mesh
basic torso prefab, hopefully this time not empty
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Some rendering abstraction so things other than sprites may be drawn.
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Added hatchet player deploy / holster anims
Rewritten package compiler.
Rewritten package compiler.
Added game packager build to resources.
Added game packager build to resources.
Added Icon render scene
Fixed some materials
Added revolver world model
Improved compiler error notifications and added a build script for the test game.
Improved compiler error notifications and added a build script for the test game.
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
holdtype anim source updates
deleting erroneous holdtype files
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
Implemented text rendering.
Implemented text rendering.
Reduced font character size and added support for up to 256 different characters.
Reduced font character size and added support for up to 256 different characters.
Moved the tree billboard generation scene from art branch.
made a bunch of tweaks to the 3rd person bow and hatchet animations
burlap trousers max 2014 file for goosey
Enforced law & order on the nature assets
Added a Stage class to the BudgetBoy API.
Added a Stage class to the BudgetBoy API.
Fixed screen glow not changing color correctly.
Fixed screen glow not changing color correctly.
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)