193,693 Commits over 4,079 Days - 1.98cph!
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
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UI Scaling fixes for clarity.
Objectives console commands fixes
Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
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Phone, probably broke but need build to test it.
DataAsset OnValidate cleanup that I've been meaning to do for ages
oak tree before merging (and others)
Catch persistence / lifestory deserialization errors + log path to file
base customisation button prefab
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Iceberg texture and UV progress
More on preventing NPCs from getting stuck.
Item description updates and fixes
Phrases
Fixed mission payout info bug
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
Removed some time delays when cooking with a stick
Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
Nav arrow for gang missions
Some more tutorial screen info/images
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
Gang mission data gets copied to client in combined C+S mode
Select mission gangs randomly again
Fixes, UI, etc for missions
Added persisted data for consumable (cooked amount/states)
Collated command for cooking items on fire
Can now set the cooked state of an item via the debug tools
Phone almost ready to use voice.