199,528 Commits over 4,140 Days - 2.01cph!
[block_party] started on title stage
Enabled court wear when players run on court surface, added test script to view wear in test scenes
Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
Reverted to previous lidgren version
Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
Properly disabled TerrainModifier in TestLevel (temporary)
Reorganized and cleaned up AnimalAction into AIAction.
more 3rd person animations for the 2handed spear
Updated Ape source files, added forehand dive anim & meta data
* Fixed gamemodes not loading properly from legacy addons
* Mount Games after addons, not before
AIChoice objects are now used to compare options in AI decisions.
added custom recoil profiles to some weapons
SenseBehaviour is now responsible for it's own interval.
Decider now contains AIChoices.
[block_party] stage flow, fade effect
First pass bolt rifle sounds
[block_party] colour tweaks
[block_party] overhauled colours
[block_party] added background tilemap
[block_party] changed homing fireballs to bouncing fireballs
[block_party] tweaked smile block graphics
finished the 3rd person animations for the 2handed spear.
* Removed FCVAR_CHEAT flag from cl_drawhud
* Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
* Fixed IsOnFire flag not resetting
* Fixed FOV being stuck on some HL2 maps
* Added Blade Symphony to the mountable game list ( Please test )
* Removed addons.txt and gamemodes.txt as they were not used
-changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
made some improvements to the 2handed spear attack
[block_party] display score stage
[block_party] screen flow for entering high scores etc
Fixed missing smoke materials on cargo plane and torch
Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
Properly named queue time warnings
Fixed player models not aiming up/down