193,693 Commits over 4,079 Days - 1.98cph!
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
Update gang mission package icon
Gang client notifications working, but should probably be moved
Allow persistent notifications
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
Added new morph cache component
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Pass through "show task complete message" info
Toned down female eyelash material
Female dark texture updates
Fixed oaks getting bad material colors
Various post tweaks, biome colors
Working on user visible events on gang missions
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Female light texture updates
EAC SDK update (outdated Linux 64bit)
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oak tree has no shadows on leaves
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
SMAA fixes.
Player renderer fix.
Various other things.
Spawn populations editor fix
Build fix
Objectives UI can be collapsed
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
lighting added to dark male textures
eye's made glossier, but less spec
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Disabled map camera transitions pending refactor