199,457 Commits over 4,140 Days - 2.01cph!
pistol and all the files!
Updated anim controller - Igor / LionEL
Targets build error fixed on Xbox
Added new platforms to Court Shader
ItemComponetSettings creation first pass
RPC + networking quality hacks.
Updated character select prefabs
changed FOV on camera select cam
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections
Added edit-mode placeholder water material; updated water prefab
Added quality modes affecting mesh and ocean shader lods
Final tweaks in terrain shader water interaction before merging
added 3rd person animation for when the player is on fire.
- Improvements to item view handling in BeforeEditor
- Added some basic art for wood/stick/berries items
- Resource now creates Interactions before passing them to its sibling SO. This is hacky for now, but it works
- Added Scripts/Utility/ItemSpawnTester
Fixed that some building block conditional model renderers were disabled
Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
Updated character select and in game celeb cam positions to take rotation from prefabs
Watercatcher lootpanel UI tweaks
Updated phrases
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Attachment points for HumanMale
- Added Item.StoneAxe and art asset
- Added EquipItem Action
- Added Equip Interaction
- Added Equippable SmartObject
- Added Human+Equipment which handles equipping Items with Equipment components and attachment points (rough)
- Updated HumanMale with rig updates
Which all means that Human units can now pickup and then equip items to appropriate attachment points!
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sound fx and particle effects for when player is on fire
Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
Added extra win / lose placement nodes
Updated character select prefabs
added Dylans new effects to swamp court scene, added new surface tension to scene
FOR FUCK SAKE glue impact colour
Water catcher water catching, blueprints, lootspawn
Network proto++
Fixed fps.limit being stomped
Added special move to controller
adjusted character select prefabs for frontend
Fixed PostOpaqueDepth not working in edit-mode
Item containers can restrict to single item type
Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
Updated Elvis & Igor in-game cam positions
Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
Fixed for PostOpaqueDepth when screen size is zero
More water tweaks
Updated shadervariants
Fixed save compatibility issues
attachment pivot tweaks and updated cat rig preset with attachments included
updated human male assets
Edited in-game win/lose cams