199,449 Commits over 4,140 Days - 2.01cph!
ItemDef - maximum draggable amount
Building construction requirements groundwork
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
- Added AddToStockpile Action
- Added DepositItem Action
- Added ConsumableView, ContainerView
- Added Placeholder Sticks and Wood Views
- Added Constructable SO
- Cleanup/Fixes
First pass at bullet flybys
Missing parentheses.. Doh
added yesterday's changes to unity. (lanterns, bottle, water)
Removing Colliders from Zone in all scenes
Updated quarry bucket collision
Added Oiljack gibs
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
added water ripples to swamp scene, tweaked anim play speed
updating Lion-El run maya files
Selected item HUD cleanups
Fix ZoneEditor not persisting the correct Biome enum
* Possibly fixed a physics crash
* Fixed glass PHX panels igniting when shot
* Fixed a PHX material (zc_tube.vmt) having bad symbols
* Fixed models/noesis/donut.mdl erroring to console when spawned
- Item Refactor
- ItemSettings, Item and ItemView no longer abstract
- Added ItemComponent
- Resource renamed to CraftingMaterial
- Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from)
- Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent
- Added Editor tabs for different ItemComponents
updated Lion-El anims & rig
Re-exported Lion-El anims & character with updated rig
Added Lion-El run anims & clips
Added AssetPool
Improved draw call batching
Updated building block prefabs to use draw call batching
- Area0 boss now drops a specific loot item
- Reworked Area0 to be more open and noob friendly
- Mission items for Area0
Water Catcher loot panel wip
- Added noob-simple tutorial text panel to Area0
- Restructured Area0 and Area1_1 hierachy to support level swapping again
- ChangeLevel can now toggle specific objects
entity pie menu ordered properly
drinking direct from catcher
Fixed move back to catcher
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
addded work files to deuce art
pistol and all the files!
Updated anim controller - Igor / LionEL
Targets build error fixed on Xbox
Added new platforms to Court Shader
ItemComponetSettings creation first pass
RPC + networking quality hacks.
Updated character select prefabs
changed FOV on camera select cam
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections
Added edit-mode placeholder water material; updated water prefab
Added quality modes affecting mesh and ocean shader lods
Final tweaks in terrain shader water interaction before merging