200,686 Commits over 4,171 Days - 2.00cph!

9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Unit death/anim tweaks
9 Years Ago
Removed old ticks
9 Years Ago
Death effect tweak
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Fixed a couple of compile errors for newer versions of clang Merged slightly improved OSX text rendering from upstream (needs improving, still terrible) OSX fonts are now registered for extended char range Fixed anti-aliased OSX fonts using pre-multiplied alpha
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9 Years Ago
Automated Linux Build #241
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9 Years Ago
Automated OSX Build #241
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9 Years Ago
Automated Windows Build #241
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9 Years Ago
Automated Linux DS Build #241
9 Years Ago
- Fixed some control bugs, reworked a bit of interactions. Needs clean up - Added SeaInteractable - Added World.GetFloorPosition to get the height on island or sea level
9 Years Ago
- Some cleanup
9 Years Ago
- Added ContainerUtils.TransferAllEntities - Added ActionTransferContainerEntities - Vehicles now unload all their entities to islands (but not visually yet)
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
adding substate machines
9 Years Ago
removed sound events
9 Years Ago
- Added IslandContainerEvents to position people when they're transferred to an island - Sea travel and island tranferring works but is pretty janky
9 Years Ago
EntityView prefab min scale
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
9 Years Ago
Controller updates, changed lots of effects to use parallel actions
9 Years Ago
updated log
9 Years Ago
Weights, unclamped slider on GSE listings BIG STICK Descriptions
9 Years Ago
Tweaks to EntityView creation and setup, with better scaling support
9 Years Ago
updated all entity view prefab scales
9 Years Ago
Fixing more entity scales
9 Years Ago
Fixed Unit views not being correctly parented/zeroed to their entity
9 Years Ago
Removed some commented code
9 Years Ago
Item view prefab updates
9 Years Ago
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
9 Years Ago
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
9 Years Ago
- More more
9 Years Ago
made loop
9 Years Ago
Debug item spawn gets terrain height and is offset by 1
9 Years Ago
- Island Discovery - Some notification stuff - Island appearance stuff
9 Years Ago
Goal: Added CollectItems/HarvestDesiredItem Goal: Sleep/SleepHere now animal only Goal: Rest/RestHere now animal only
9 Years Ago
Only add the +1f to debug spawn height for items
9 Years Ago
Stick view prefab
9 Years Ago
- Raft now moves faster - Made trees easier to target - Fixes
9 Years Ago
Box colliders on some item views
9 Years Ago
Removed idea sound
9 Years Ago
CollisionDetectionMode.ContinuousDynamic
9 Years Ago
Reset behaviour on wake up
9 Years Ago
Fixed river mesh shading in low quality modes
9 Years Ago
Sound tweaks
9 Years Ago
- Camera can now pan to a location - Notifcation bubbles can now be clicked to focus the camera on the notification entity
9 Years Ago
Added big sticks to tree resource items