200,038 Commits over 4,140 Days - 2.01cph!
Condition fixes, data, etc
Fixing more building shit, people now grab tools again
Data validation hooks for GoalParameters + GoalPlanParameters
Removed SelfType from ConsiderationSettings
Nuked all un-used Goals and GoalPlans from the db
Added basic usage counter to DataAsset, requires per-type impl, and more work to be 100% accruate (in the case of Interactions in particular)
Allow "empty" DSEs....
AI Designer GoalPlan Editor tweaks
Misc data type code consistency/cleanup
Removing duplicate fields in some data types
Data icon handling refactor
Fixed NRE in UnitBehaviourWidget.OnBehaviourCompleted
Editor asset icon display funtimes
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
Metas, deleting tween settings asset thing
- Ability use counters and limits
- Fixed nothing working
updated tiles with curves
Changed AtmosphericMusicSettings to use a bundle system, with one tag per asset and tags per bundle
very placeholder much deer death
DataAsset no longer implmenets IPersistent, removed IDataAsset interface
Moved ViewManagement from base BeforeEditor to EntitySettingsEditor
SFX folder re-arrangement
Removed DataAsset.Id
Removed duplication reflection utility class
"Fixed" weird compiler error related to GroupSettings.Create...
Fixed view management NRE. Deleted old sound folder...
Scene save and some sound ref fixes
Moved animal and humans to match the game tree so can be easily navigated between in explorer
move buldings to match game tree
Updated prefabs, added ragdoll stuff
Auto setup of FixedJoint on spine in UnitView
UnitView ragdoll sync from ref prefab tool