200,687 Commits over 4,171 Days - 2.00cph!
Fixed holdtype not being networked properly
Fixed stringpool error if string is null
Fixed attached effects position weirdness
Fixed networked effects normal being wrong
Removed debug: LOADED PLAYER STATE LOL
Fixed bolt rifle shoot smoke velcocity craziness
Added uint64 Steam_Apps_GetAppOwner()
OnValidateAuthTicketResponse callback passes owner
This should fix EAC kicking family borrowed accounts
Fixed awesome server crash when dropping an item on itself
Fixed bolt action attack sound being incredibly loud
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
added placeholder torch world model
couple of attack animations for the boar; a flinch animation
updated Torch viewmodel anim source files
Diagnosing network jumpiness
Fixed glock18 and aug muzzle attachments.
Backup commit. (Blunt & slash impact effects.)
Oversized bullethole texture fix.
Fixed FindBone not always working
Should see other player's projectiles
Fixed shoot effects being destroyed when changing weapons
Implemented alex's torch viewmodel animations
re-exported Torch viewmodel anims
re-exported torch view model anims
Added PlayerModel scene and devtools
Reorganised clothes prefabs into 5 slots
Tweaked clothes/skin materials
Even more refactoring
Made SpawnHandler a lot more generic
Added biome and forest getters to TerrainMeta
Fixed a few minor inconsistencies in TerrainMath
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
Added player torch anims source file
Updated rocks 07 - 12 with closed meshes and rexported maps
Rocks 01 - 03 highlights map replaced with plain AO for now
death animation for the boar; added a new flinch animation as well
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
Missed a normal map change
Made billboard min and max light influence configurable via material parameter
Removed duplicate colliders from rock prefabs
Made rock prefabs use the first LOD as collision meshes (testing if this works nicely)
Made DecorPatch respect prefab rotation
Even more impact effects.
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Added Y flipped versions of the rocks where it makes sense
Player model dev scene tweaks
Only weapon models should start with w_
Moved models into Models folder