200,687 Commits over 4,171 Days - 2.00cph!
Added cargoplane/supply drop models
Fixed some rock rotations.
Added basic structure building blocks
Made spawn filter system more generic
Added the new generic spawn filter to the decor and grass systems
Updated torch view model anims & anim controller
Fixed invisible clothes
Added cargoplane and supply drop models
Fixed loading text not updating
Added events/server_schedule system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
Added snow (early version)
Fixed rotation not syncing proper
Updated torch view model anims
Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
removed placeholder anim events on torch view model anims
tweaked view model anim source files
fixed some issues with the boar rigging; improved several of the boar animations;
Added arid biome (early version)
Improved terrain color mapping
Improved terrain splat mapping
Adjusted tree billboard import settings
More import settings tweaks
Added lots of geography-related accessors to TerrainMath
Changed default terrain height pixel error to 2
source files for all of the animals
More terrain splat mapping improvements
Renamed SpawnProbability to PrefabParameters
Making rocks more consistent with terrain, WIP backup commit.
Added @2x versions of the rocks
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
Moved new clutter rocks to correct folder
Added a warning txt to all folders that are automatically loaded and spawned
Fixed a few rock parameters that got screwed up after Bill's downscale
Reduced probability of the turd rocks (those might become coast-only in the future)
Terrain>Rock consistency texture edits.
View and world view models fo the salvaged tools. Full LODs with the world view models.
moved folder to rust_art\Models\Env\building_parts
Added server report command (creates debug txt file with object counts etc)
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Added anim events to torch view model anims
tweaked deploy torch view model anim
Added 1st pass player torch anim set
Implemented torch holdtype
tweaked deploy torch view model.
Working on player torch anims