200,271 Commits over 4,140 Days - 2.02cph!
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
- Added more requested headers to HTTP responses
- Disabled autoplay sequences on ragdoll entities
GMad.exe:
* Pause the console window on help screen only on windows
* Updated whitelist
GMPublish.exe
* Updated whitelist
* Added ability to update icon of an addon
* Added ( hidden for now ) ability to list all files in users Steam Cloud
* Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail
* Updated help message
* TODO: Add file verification
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Disabling gibs (performance test)
Don't fuck with timings (for now)
Fixed errors not being reported
Error reporter per platform
Testing whether 64bit versions will allow Development mode now
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Added average frame size logging.
Added average frame size logging.
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Fixed player being a black shiny blob
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.