200,313 Commits over 4,140 Days - 2.02cph!
Merge branch 'master' of arcade
Merge branch 'master' of arcade
re-adding sublime-project to versioning, to make fresh clones easier to use
re-adding sublime-project to versioning, to make fresh clones easier to use
Updated :CoherentLabs from 1.8.4 to 2.3.0
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Changed how SpawnFilter deals with carved terrain
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Switched OS X build to 64bit in preparation of Unity 5
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Initial work on tile maps.
Initial work on tile maps.
Started to add the validation rules.
Need to tidy up when a new edge fails the rules.
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Added input box for IP:port to connect to and player name to be sent to server once connected.
Added input box for IP:port to connect to and player name to be sent to server once connected.
crouchwalk/jog aninations for the player + pistol;
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
- Adjusted default font to be consistent with HL2DM
- Fixed up secondary ammo HUD positioning
- Fixed slight rendering artifacts when drawing rounded boxes at low alpha
- Fixed scripted weapons not working correctly with the baseclass system
- Fixed scenes not always being properly loaded from VCD files
- Fixed secondary ammo indicator not showing up on the default HUD
- Added mat_viewportscale to the list of blocked convars
- Renamed Insurgency to "Insurgency ( Source Mod )" in mountable games list
- Removed CLuaParticle:VelocityDecay
- Fixed CLuaParticle:SetNextThink not working as intended
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
Suddenly the TestLevel coast is a bit chilly.
Saving a colder TOD xml for the upcoming multi-biome support.
Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
- Fixed func_tank not turning and not firing tracers in multiplayer
- Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret
- HTTP() now supports "head", "put" and "delete" as methods
- Added a bunch of requested headers to HTTP request results
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)