125,436 Commits over 4,171 Days - 1.25cph!
Progress (backup checkin)
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
made ceiling lights brighter
reduced cost of water bucket
fixed a bunch of plant growth issues
can add water to planters for increased yield
added black loot box
ceiling lights no longer turned off by water exposure
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles
increased oil barrel yield but decreased oil barrel spawn frequency
water properly increases plant yield
merge into main
protocol++
plant entity profile samples
Fixed that some small static rocks were never culling
Fixed lootpanel missing references
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Soft shadows now allowed from GQ=2+
Fixed pickup menu difficulty
Cannot place items or build over junkpiles
Fixed connection queue exploit
Network++
Added terrain data serialization
Added compression
Added caching
Flamethrower optimisation
Semi-auto rifle optimisation
Fixed aiming signal insanity
spear, torch, melee, rifle
Time world load and world spawn independently
bota, grenade, bandage, bow, construction, pistol
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
sleeping/wounded, cleanup,