200,154 Commits over 4,140 Days - 2.01cph!
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented GameBase.SaveState and GameBase.LoadState.
Implemented GameBase.SaveState and GameBase.LoadState.
Trees rexported using the new UVed pallette texture...
Attempt at fixing NREs in WaterUpdate
checking in fixes for the model errors concerning the burlap trousers and shirt
Time of Day update to 2.2.0 prerelease 1
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Added fog density control to atmospheric blend.
Minor wolf controller tweak
Adding max torch wall mounts to plastic.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Re adding the procural stuff
Material tweaks
Switched off directional fog
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Time of Day update to 2.2.0 prerelease 2
Workaround for foilage outline on menu screen
Fixed metal_plate_torso not having any meshes
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added profiler samplers for AI behaviours
Tree cleanup. Human female scale adjustments and cleanup.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Show which item it couldn't replace in Replace module
DX11 is not friends with my laptop
Simplified the input manager settings. Added a basic click n drag camera control.
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Added human female assets
Human female scale and cleanup
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Fixed direction that we move camera to be properly the camera forward and right vectors.
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...