200,016 Commits over 4,140 Days - 2.01cph!
Removed AI obstacle prefab preprocessor
Adding in stuff to preview and hopefully validate new road sections without altering the current HEM.
First pass bota bag vm anim
Attempt to detect and report crashes in previous runs
holster / attack / idle animations for the salvaged axe
Added basic screen edge scrolling with smoothing.
Updated Main Camera Prefab a little
Prefab and scene updates for consistency
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Cleaned up PlayerControl camera stuff a bit, kinda broke the smoothing though...
Audio and Controls providers implemented, just Graphics to go.
Audio and Controls providers implemented, just Graphics to go.
Everything compiles again, time to test.
Everything compiles again, time to test.
Audio and some parts of the graphics system seem to be working now.
Audio and some parts of the graphics system seem to be working now.
Fixed NullReferenceException in ControlsBase.
Fixed NullReferenceException in ControlsBase.
Added Debug configuration, fixed major performance issue.
Added Debug configuration, fixed major performance issue.
Fixed multiplayer test cabinet prefabs.
Fixed multiplayer test cabinet prefabs.
Returning false in the callback passed to serverlist.Query will now cancel the query
Added experimental dynamic DTVars, accessors are Entity:SetNetworked[TYPE]2(name, value), Entity:GetNetworked[TYPE]2(name), SetGlobal[TYPE]2(name, value), GetGlobal[TYPE]2(name), [TYPE] being any of the following: Float, Int, Bool, String, Vector, Angle, Entity. Function names are temporary and are subject to change.
Nixed trait points label prefix
Road Sections are now reconfigured properly if the road sections on either side are pointing to a different direction!
Updated scene to stop strange NullReferenceExceptions in Bolt.
Updated scene to stop strange NullReferenceExceptions in Bolt.
Main menu and loading screen UI tweaks.
Removed all menu items, replaced with a new game button.
Moving towards more defined "what is unity components and what is totem components" for our player controller.
[memory_dungeon] shuffled cards
[memory_dungeon] shuffled cards
Fixed screens going black after refocusing.
Fixed screens going black after refocusing.
Merge branch 'js-scripting' of arcade