200,015 Commits over 4,140 Days - 2.01cph!

bot
11 Years Ago
LinuxDS Build 106
11 Years Ago
Fixed screens in edit mode.
11 Years Ago
Fixed screens in edit mode.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Crash reporter: clean up reported logs
11 Years Ago
Crash reporter - scan for crash folders, report crashes from them
11 Years Ago
Fixed moderators/owners not being properly marked
11 Years Ago
Done a lot of refactoring of the road stuff. Can now generate a road between two vectors and it will automatically find intersections etc.
11 Years Ago
Added icebergs to the procedural system
11 Years Ago
Added CRT pixel effect to the cabinet screen shader.
11 Years Ago
Added CRT pixel effect to the cabinet screen shader.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
11 Years Ago
Added a higher resolution CRT pixel image.
11 Years Ago
Added a higher resolution CRT pixel image.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
More things
11 Years Ago
Cleaning up assets a bit.
11 Years Ago
Adding a speedtree test (not working)
11 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
11 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
bot
11 Years Ago
Windows Build 127
bot
11 Years Ago
OSX Build 184
11 Years Ago
Updated scene prefabs
11 Years Ago
Fixed a couple of warnings
bot
11 Years Ago
Linux Build 209
11 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
11 Years Ago
Replaced ClearScript with Jurassic.
11 Years Ago
Replaced ClearScript with Jurassic.
11 Years Ago
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
11 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
11 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
bot
11 Years Ago
LinuxDS Build 108
11 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
11 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
11 Years Ago
Added countdown display to SmashBlox when paused.
11 Years Ago
Added countdown display to SmashBlox when paused.
11 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
11 Years Ago
Some more asset cleanup. Work on radial menu UI.
11 Years Ago
Missing metas
11 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
11 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.