125,367 Commits over 4,171 Days - 1.25cph!
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
NRE fixes
Fixed fridge icon position
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reduced bloomage of vm screen
model and material tweaks, rug specmap
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Misc shader fixes/cleanups
rug world model physics adjustments
Added hiz culling to npcs
Mesh batching includes vertex color data
Overgrowth material uses foliage shader
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
CraggyIsland foliage test
Added occluders to high external walls
Added occluder material to batch-unite all occluders
Updated high external wall occluder meshes
Fixed collider lookup table on batched colliders
fixes to some world models
tweaked the glass impact effects (some shards stay on ground)
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added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
Cherry picked batching optimizations from foliage_system branch
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Fixed collider batching issue
Fixed issues with batched LODs getting randomly stuck
CodeGen (client compile fix)