200,008 Commits over 4,140 Days - 2.01cph!
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Fixed and consolidated PVT layer masking; not final, pending feedback from artists
Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
Fixed atmospheric blend locking inspector values during play mode
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Fixed GridManager loading flipping incorrectly.
Fixed GridManager loading flipping incorrectly.
Spawning Enemies from Saved State
Spawning Enemies from Saved State
Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
Moved new water reflection shader into a Resources folder; was broke on client build
Added missing overlays to terrain's water reflection
More FreeType build error fixes for OSX
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed legacy and legacy uvmix terrains not having proper water reflections
Fixed missing sky from new water reflections
Added tree rendering to new water reflections; bark and leaves
Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
Renamed solution from GameAPI to Arcade.
Renamed solution from GameAPI to Arcade.
Made grass dithering add more position and color noise in transitional areas
Adding a bunch of primitive meshes - for placeholding, prototyping
Added BindingsGenerator project.
Added BindingsGenerator project.
FreeType build error fixes for OSX (again!)
FreeType, OSX, build, etc (i swear i'll get this thing to compile)
Force a cleanup of the OSX FreeType build since the current one is wrong
More blind fixing for OSX FreeType
Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
Refactored grass system to support multiple instances thereof
Added support for using different filters for every texture in the atlas to the grass system
Removed some unused code from TerrainMath
Started implementing project parsing for bindings generation, will probably try a different approach.
Started implementing project parsing for bindings generation, will probably try a different approach.
Lightmaping on whitebox and island_small_1
PreGen projects are now generated for each project flagged for binding generation.
PreGen projects are now generated for each project flagged for binding generation.
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd