200,006 Commits over 4,140 Days - 2.01cph!
Premake script now should use the correct search path for unity DLLs on mac.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Added automatic property renaming to conform to javascript nomenclature.
Added automatic property renaming to conform to javascript nomenclature.
More progress on FreeType rendering
Fixed build error on OSX caused by last commit
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
More FreeType OSX progress
Working on unit specific mechanics.
Generating splines at intersections.
Testing font weights on OSX
Fixed missing semicolon in previous commit
Fixed another build error on OSX
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Increased water opacity
Fixed underwater fog always being disabled
OCC (obsessive compulsive commit)
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
Fixed another missing semicolon (ffs)
Minor spawn handler tweaks
Some more work on the unit selection logic.
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
[memory_dungeon] moved some generic coroutines to an Actions class
[memory_dungeon] moved some generic coroutines to an Actions class
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] inventory auto-rearranging