199,319 Commits over 4,140 Days - 2.01cph!
Bandwidth graph is now toggleable again.
Fixed volume dial rollover text.
[ultimate_soldier] double tap direction to dash
Merge branch 'master' of github.com:Facepunch/arcade
More coherent logging - to try to trap the crash on osx issue
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
Reapplied changeset 3286 (probably accidentally undone)
Split Unity project into Game and DevKit.
Merge branch 'master' of arcade
Now forcing text assets in the DevKit.
Fixed wrong index on string.Format
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
Added Rob's icon and splash image to the DevKit.
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
Fixed vertex painter out-of-range submesh error in flood fill
- Cleaning up and renaming scenes.
- Added new large island scene
- Moved some materials and textures around
- Stopped weather rotating all silly
Ok sure I missed stuff I belive you plastic
Refactored SpawnQuadtree into generic byte storage types
Adding player controller and shit like that.
[ultimate_soldier] Added knifing sound.
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
updated player gesture source file
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
rigged up the view model for the awesome oil lantern
Added terrain atlas generator tool
More island updates. Added a camera auto-focus script
Player now looks in the right direction. There's something not quite right about the animations though.
Server blacklist - block all the servers of the redirectors and fake player counters
Fixed sometimes double printing to the console
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
Made client tick more fps independant
Made wooden hammer shitter at gathering
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
[ultimate_soldier] switched sfx
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
[ultimate_soldier] switched knife sfx
- Added QuickBrush thirdparty plugin for prefab painting
[ultimate_soldier] guns can have different rotations peeds
[ultimate_soldier] added desert eagle and GunManager
[ultimate_soldier] added shotgun
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
[ultimate_soldier] shotgun shell casing
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click