199,327 Commits over 4,140 Days - 2.01cph!
▅▍▊ ▄▌▋ ▊▍▄ ▇▋ ▄▊▌▇█▄███▋▆▍▄▅▋▆
Tweaked player preview brightness
Refresh canvas sort order after showing or hiding loading screen UI
- Branched to remove PHOTON and all the shitty startup code
SkinnedMeshCollider improvements WIP
Added Igor & Elvis south turning run anims
Added wounded in chest anim
▇▅▊▆▍▇▌ ██ ▉▅▍▋▄▆▆▊█ ▄█▄▄▋'▉ ▌▇▄▇▍
Added CraftItem Action
Added CraftIntention Intention
Added CraftItem Ability
Added cached TOD_Time to World singleton (World.Instance.Time)
Human IK fiddling
- Few changes after merge back to main
created and textured test_court koinoboris
- More startup and level loading/changing changes
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way
Added BehaviourPlanSettingsEditor
* GitSync
* Added Weapon.GetMaxClip1()
* Added Weapon.GetMaxClip2()
* Added Weapon.GetSlot()
* Added Weapon.GetSlotPos()
Network++, Error++, Schema++
Removed all BeforeEditorTab derived classes
Added custom Editor type BeforeInspector
Added BeforeInspector CustomEditors for all data types
Fixed ScriptedObjects not always being forced into bundles
Fixed inventory menu being invisibly open on spawn
Removed the use of StatType enum for identification, now only using Settings' hashed id.
Fixed loot tables sometimes not generating
Bandana models, textures, mats, preliminary prefab