199,327 Commits over 4,140 Days - 2.01cph!
Conventions, code consistency, etc pass on Stats (sorry ptrefall)
-can specify percentual offset to randomize decisions, in AgentSettings (ie. if the best and others are within x*0.01 of each other, one is picked at random)
-new 'go to unit' idle interaction (works, but currently doesn't work due, I think, to Response from DSE curves returning odd values, comes with a new dse, consideration type + asset.
-shortcut to open the 'debug' menu : ctrl+alt+d (first time around it opens quickbrush, for some reason, but from there on it works)
-multimerge
-removed possibly dodgy linq in consideration
-cleaned up using resharper standards
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings
Deleted shatter toolkit (seemingly unused, naming conflicts)
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures
improved the "getting up from wounded state" animation
Added boonie, balaclava, jacket, snowjacket
Workshop update
Warning if entity broadcasting when it shouldn't
Pre-lut env prefabs. Tundra tree group fix.
added a new wounded animation for when the player gets shot in the arm
fixed a bug with the flinch animations looking terrible
added the standing beartrap animation
made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
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Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed entities sometimes sending network updates before they're spawned
Allow block rotation for 10 mins after upgrade
Fixed server compile error in ParticleEmitFromParentObject
Don't bother trying to send network updates during loads
Fixed warning
- An exit portal is now spawned at a randomly chosen location when a mission is completed
Updating the oil barrel prefab and performing some voodoo dance
Added player wounded in chest source
Fixed servers not showing in server browser.
- Mission manager is now responsible for spawning the exit portal