199,332 Commits over 4,140 Days - 2.01cph!
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
Elvis run now uses the correct movement type and fixed wrong parameter
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
Changed run threshold values
Moving Elvis in code
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
updating third party stuffs
Climate baseline. Spawn table arid/tundra bushes.
Spawn tables. Various world material improvements. Manifest.
Time advances. Climate tweaks.
FOR FUCK SAKE factory prefab/asset
Shifted some files about.
Fucked off yet more old UI stuff
Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
▍█▊▄▍▊▉ ▄▍▌▊▉▊█▇▇▋▄▊ █▇▌█▄▄ ▅▄▍▊▋▌
▅▄▇▊▋▆▅▇▅ ▇▅▌▄▇ ▊█▇█ ▉▊▄▅ ▊▇▅▍▉
MErging UI changes to main
5.2f1
Human rig fixes and anim controller tweaks (begone, ice skating cave people)
Removed shit causing errors.
walls and fence greybox set
Added editor cheats (free craft, instant craft, unlock all skins)
First draft of the underlying Stat framework that will drive Attributes and Skills (Not yet integrated with Attributes or Skills).
Added Overlay/Top (for custom UI from mods during loading screens)
Moved input broadcast from input handler to player script so it can broadcast movement not driven by gamepad
Broadcast shot data instead of buttons
Fucked off all old unet code.
unit desintation debug gizmos
- More mission work and mission randomisation stuff
Passing ball ID to networked player
added new lighting to test court, working on backdrops. added grass to wooden frames. Moved environment up slightly to fix bad shadows. Added court wear. Working on kites