165,979 Commits over 2,863 Days - 2.42cph!

7 Years Ago
This should fix EAC kicking family borrowed accounts
7 Years Ago
Windows Build
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7 Years Ago
Linux Build
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7 Years Ago
OSX Build
7 Years Ago
OnValidateAuthTicketResponse callback passes owner
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7 Years Ago
Linux Build
7 Years Ago
Windows Build
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7 Years Ago
OSX Build
7 Years Ago
Added uint64 Steam_Apps_GetAppOwner()
7 Years Ago
Protocol++
7 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
7 Years Ago
Fixed possible NRE in AI code
7 Years Ago
Added resource layer to collision_setup masks
7 Years Ago
Swap item positions by dropping on other items
7 Years Ago
Clear holdtype if sleeping
7 Years Ago
When sending effects attached to an entity, use the entity's network group
7 Years Ago
Tweaked bush spawns and billboard lighting
7 Years Ago
Extended TerrainMath by world space getters Refactored TerrainMath and TerrainMeta Optimized initial resource spawn performance
7 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
7 Years Ago
Added all layers to spawn handler placement check mask
7 Years Ago
Tweaked rock spawns
7 Years Ago
Fixed GameManager ignoring adjusted per-prefab probabilities in some overloads
7 Years Ago
Made Andre all fuzzy and it took ages.
7 Years Ago
Fixed bug in DecorPatch that caused clusters to spawn outside the patch bounds Made a few things to prefabs that were per-scene objects up until now Tried more rock spawn experiments
7 Years Ago
Removed NetworkSleep from rock prefabs (they're not entities)
7 Years Ago
LODs for boar/wolf/stag; run animation for boar
7 Years Ago
Tweaked some highpass ground textures for stronger blacks.
7 Years Ago
Dialed back bush count a little (I think I went a little overboard there)
7 Years Ago
Made rocks spawn dynamically around player (reduced loading time and memory usage, triggers some PhysX refreshes though)
7 Years Ago
Added torch view model anims (attack and combo)
7 Years Ago
Added an insane amount of rocks Added placement check layer mask to the resource spawner
7 Years Ago
Added resource layer, put all resources on that layer and added it to the wolf obstacle mask
7 Years Ago
Fixed copy & paste fail
7 Years Ago
Added TransformUtil overloads that take a LayerMask
7 Years Ago
Removed world layer from water reflection, it'll kill us with the new amount of rocks
7 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
7 Years Ago
protocol++
7 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
7 Years Ago
Reorganized some texture locations
7 Years Ago
Fixed impact FX orientation
7 Years Ago
Added torch viewmodel anim source file - melee attack
7 Years Ago
Updated the menu scene a bit
7 Years Ago
Fixed Bill killing himself
7 Years Ago
Fixed NRE in UpdateNetworkGroup
7 Years Ago
Added SceneToPrefab system (see readme for details)
7 Years Ago
Moved all of the new world prefabs to the world layer
7 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
7 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
7 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
7 Years Ago
Added SeedRandom.Value (returns 0-1)