224,151 Commits over 3,684 Days - 2.54cph!
Adding no gravel/beam variants of rail tracks + prefabs
scene update
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
Automated Windows Build #732
hid alleyways that do not connect
fixed collision on 8b
giant floodlights model, LODs, COL,Prefabs
made human ragdolls a bit better
Automated Windows Build #731
Automated Linux DS Build #731
Automated Linux Build #731
Copy Steam files PostProcessBuild
Added a parameter to ents.GetCount to return the "real" amount of entities
More updates to Demos, Dupes and Saves menu
fixed up some street lights that were over alleyways and tidied up some more gaps.
Avatar/platform team fixes.
FIle access error fix?
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
patched up holes up to hex 8b
Automated Windows Build #730
Automated Windows Build #729
Fixed Odessa having female voices
Automated Linux DS Build #729
Automated Linux Build #729
Added ents.GetEdictCount()
eoka has a much tighter aimcone
skin approval + icons
manifest
Mix tweaks & sound distance tweaks
Can name shops up to 32 chars in length
Automated Windows Build #728
Automated Linux DS Build #728
Automated Linux Build #728
Added NULL checks to all NPC functions to avoid crashes
Went through all Deserialize calls, making sure things look OK for Load. Also a few warnings cleared.
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
added alleyway walls to most hex pieces and added to scene
Another hack report player list ordering issue fix
Hack report player selection UI tweaks
Fixed hack report player list ordering issues
Automated Windows Build #727