188,190 Commits over 3,197 Days - 2.45cph!

bot
8 Years Ago
OSX Build 230
bot
8 Years Ago
Windows Build 143
8 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
8 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
8 Years Ago
updated vm source files
8 Years Ago
updated player rock attack source file
8 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
8 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
8 Years Ago
Line endings, etc.
8 Years Ago
[ultimate_soldier] enemy death anim
8 Years Ago
[ultimate_soldier] enemy death anim
8 Years Ago
More Wolf and Mammoth updates
8 Years Ago
Missed the anim
8 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
8 Years Ago
adjusted the positioning on some vm_ prefabs to fix some clipping issues
8 Years Ago
fixed some clipping for some of the vm_ models
8 Years Ago
Nuked unused plugin.
8 Years Ago
[ultimate_soldier] muzzle flashes
8 Years Ago
[ultimate_soldier] muzzle flashes
8 Years Ago
fixed a small bug on the player anim controller
8 Years Ago
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
8 Years Ago
hide cursor while in a game
8 Years Ago
hide cursor while in a game
8 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
bot
8 Years Ago
LinuxDS Build 138
8 Years Ago
Mammoth rig tweaks and rear up death anim
bot
8 Years Ago
Windows Build 142
8 Years Ago
Sync with Git
8 Years Ago
icepick prefab
8 Years Ago
remaining icepick animations; sound files for the icepick
8 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
8 Years Ago
Wolf idle
8 Years Ago
Wolf walk and run anims (first draft)
8 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
8 Years Ago
Re-rigged wolf.
8 Years Ago
Eoka pistol now working in 3rd person
bot
8 Years Ago
LinuxDS Build 136
8 Years Ago
protocol++
8 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
8 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
8 Years Ago
updated vm bota bag prefab
8 Years Ago
Edited stone hatchet wm prefab
8 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
8 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
bot
8 Years Ago
Linux Build 230
bot
8 Years Ago
OSX Build 228
8 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
bot
8 Years Ago
Windows Build 141
8 Years Ago
Fixed stone hatchet having broken holdtype
8 Years Ago
- Fixed a rendergroup issue introduced by last commit - Added missing impact effects for some material types - Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua) - Adjusted addon file extension whitelist