221,907 Commits over 3,653 Days - 2.53cph!

8 Years Ago
Morph masking and editor improvements
8 Years Ago
protocol++
8 Years Ago
- Cocktail launcher changes
8 Years Ago
- Fix
8 Years Ago
- More
8 Years Ago
Char morph editor funtimes
8 Years Ago
phrases
8 Years Ago
fixed bullseye missing decals
8 Years Ago
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8 Years Ago
FOR FUCK SAKE bomb prefab FX FOR FUCK SAKE burner flame !A particle blast texture !A particle missing material
8 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
8 Years Ago
Petur's shitbag
8 Years Ago
Petur's shitbag
8 Years Ago
Save++
8 Years Ago
FOR FUCK SAKE particlenofog shader, remove refraction !A refraction shader FOR FUCK SAKE portal shader, fix refraction direction FOR FUCK SAKE bomb prefab particle FOR FUCK SAKE flame thrower added refraction
8 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
8 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
8 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
8 Years Ago
added dylan rally counter effect to art
8 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
8 Years Ago
Added effect to cowboy racket
8 Years Ago
Reactive target icon
8 Years Ago
Reactive target Missing collisions
8 Years Ago
Revolver icon skins
8 Years Ago
U! particle no fog shader, adding refraction from alpha FOR FUCK SAKE bomblast prefab particle FOR FUCK SAKE bomb prefab FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
8 Years Ago
can now lower target 1 second delay for pickup
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8 Years Ago
Automated Linux DS Build #224
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8 Years Ago
Automated Windows Build #224
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8 Years Ago
Automated OSX Build #224
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8 Years Ago
Automated Linux Build #224
8 Years Ago
Gamemodes within addons now have their 'entities' and 'content' directories mounted Workshop Lua files are now treated as if they're in the base directory by error handling
8 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
8 Years Ago
Skin picker functionality
8 Years Ago
Tween fun
8 Years Ago
Fix for a prefab, trainyard update
8 Years Ago
added 3rd person animations for character holding a pistol added look up /down animation layer
8 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
8 Years Ago
bugfix
8 Years Ago
reactive target
8 Years Ago
Statistical Model Condition and Consdieration abstracts added.
8 Years Ago
So meta
8 Years Ago
PlayerCamera "closeup" dummy data as mentioned in BEF-186 Split unit relationships data to file, added equality members
8 Years Ago
ReorderableList cleanup, alpha ordering (yay) DesireConsideration returns weight * momentum, not the sum
8 Years Ago
8 Years Ago
Updated Owl rig source
8 Years Ago
latest sabertooth (checking in because im probably going to break it trying new things) new terrorbird
8 Years Ago
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
8 Years Ago
Fixec thomspon skin icon
8 Years Ago
EAC update
8 Years Ago
Owl - Lod added to character fbx