187,372 Commits over 3,167 Days - 2.47cph!

8 Years Ago
Mesh() now accepts a material as its first argument, should be the material the mesh is intended to be rendered with Started implementing NWVar2 proxies
8 Years Ago
Split solution into groups.
8 Years Ago
Split solution into groups.
8 Years Ago
Fixed unreliable API assembly resolution.
8 Years Ago
Fixed unreliable API assembly resolution.
8 Years Ago
Reimported all terrain normal+height maps
8 Years Ago
Added all of the variables to Mazing Player state Save/Load
8 Years Ago
Added all of the variables to Mazing Player state Save/Load
8 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
8 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
8 Years Ago
Apparently Jurassic is fixed to work with Mono now.
8 Years Ago
Apparently Jurassic is fixed to work with Mono now.
8 Years Ago
Killed the last walking tree.
8 Years Ago
attack / holster animations for the salvaged_hammer
8 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
8 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
8 Years Ago
Updated .gitignore
8 Years Ago
Updated .gitignore
8 Years Ago
Added Jurassic source.
8 Years Ago
Added Jurassic source.
8 Years Ago
Fixed unreliability of paused games.
8 Years Ago
Fixed unreliability of paused games.
8 Years Ago
Added ragdoll testing scene
8 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
8 Years Ago
Fix for assemblies not being resolved within unity.
8 Years Ago
Fix for assemblies not being resolved within unity.
8 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
8 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
8 Years Ago
Tweaked forest clutter to form nicer clusters
8 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
8 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
8 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
8 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section
8 Years Ago
Added ResourceLibrary project
8 Years Ago
Added ResourceLibrary project
8 Years Ago
Protocol++
8 Years Ago
Fixed bug in AIPart (this explains the teleportation)
8 Years Ago
re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
8 Years Ago
updated bota bag vm deploy anim + meta data
8 Years Ago
Added polys to bottom of cork (as it can be seen in shot)
8 Years Ago
Updated bota bag vm anim (more force)
8 Years Ago
Protocol++
8 Years Ago
More AILocomotion adjustments in another attempt to fix animals teleporting to origin
8 Years Ago
Tweaked forest distribution (more snowy trees)
8 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
8 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
8 Years Ago
Reverted spawn debug logs
8 Years Ago
Doubled some forest densities (performance test, requires server restart)
8 Years Ago
Bugged me that this line was there :D
8 Years Ago
Fixed server not saving config files on quit