243,183 Commits over 3,898 Days - 2.60cph!
BehaviourChain reset safety
squad editor doesn't close after clicking save
Machine process no longer supports destruction on deposit, we need to keep items around until the process is complete
Rocket factory update / AC unit greyboxes
overgrowth dressing on new road segments
Interaction positions have unique names
InteractionPosition.SetState log
Added error when we try to unsubscribe too many times
Debug tool that tries to detect when a smartobject has faulty subscriptions dangling.
DecisionMakerScoreGoalPlans skips plans that match the currently active GPV for the target slot
atmospheric music now shouldn't play the same clip twice in a row
adding brick variants to 31, 32, 33 and 34.
made sleeping harder to get knocked out of
maps, editor spawn location fix, menu buttons
Meager start to stockpiles
Improved logging of failure to subscribe to interactions in AI debugger
Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
Show winning goal plan variant in debug.
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
Merging in drugs + wanted system + input updates.
Fixed gun not showing up initially in CLIENT+SERVER mode
Inventory visuals fix, with a little bit of a timing hack
Inventory changes, and fixed it not closing when pressing the inventory button again.
Reloading server-side with client-side pre-emptive animation
Caching similar meshes that are created by the building generator ready for instancing.
Automated Windows Build #6
Automated Linux DS Build #6