243,183 Commits over 3,898 Days - 2.60cph!
Added search to DataBrowserTab
Added Stockpile mode to DepositItem Action
Fixed detail view button not showing over the portrait UI
Added machine component debug display
NPCs no longer scared of being sold drugs, or drugs being sold near them.
Simpler NPC UI fill bars. Less custom code.
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
Revert BehaviourChain reset call from earlier bug hunting
UI fuckery
FOR FUCK SAKE temple tile mat/texture
!A blend shader
Tribe tracker improvements, hotspot tweak
Fixed AI overriding player commanded movement speed mode changes
Added ActibeBehaviourCondition has "IsPlayerCreated" mode
UI hotspot supports optional exit rect
UI hotspots clamp mouse position to screen size
Radial menut tooltip no longer shows body text
Before/UI Masked Icon alpha support
Tribe tracker hotspot hides behaviour UI
Before/UI Masked Image shader supports canvas alpha control (vertex color alpha)
Fixed missing radial buttons
Commmand button hover tweens
Desires widget tooltip stuff
Rocket factory site / warehouse greybox update
Radial distribution fixes
Fixed fucked up tribe trackers
reverted viewmodel FOV changes
new anim for building with no tools in hand
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
Invoke handler implementation
PooledList.Remove returns false when the list does not contain the element we're trying to remove
Fix for tile team colours
Changed Unsubscribe to check wrapper.Positional
enough logs to build a large wooden hut
SetDestinationSettings log
added brick variants and rebuild prefabs with split sidewalls for hex 31, 32, 33, 34
escape works to quit squad editor again, fix for menu buttons
Reverted early DM exit early for matching goal plans
Zero pooled audio sources when returning
Unit gizmos tweaks
Don't null check InteractionPlan in SmartObject.Unsubscribe
Faulty subscription check isnt trash