254,994 Commits over 3,990 Days - 2.66cph!

7 Years Ago
pattern numVolleysFunc
7 Years Ago
Minor bugfix
7 Years Ago
Disable http redirects to ftp scheme - crashes Awesomium
7 Years Ago
bullet opacity bullet acceleration func octopus f0 tweaks
7 Years Ago
Fixed UI.ActivityNotificationsWidget still accepting raycasts even if it was disabled, was blocking player input in the middle third/bottom half of screen
7 Years Ago
TryAdd in ItemContainer automatically stacks items where possible. Note that this means an item can now be destroyed during a TryAdd call
7 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
7 Years Ago
Unschedule sun events on destroyed vehicles
7 Years Ago
Minor cleanup
7 Years Ago
Sync prison times to the client so timer can be shown. Also ended up having both mission and prison times in game time rather than both in real time.
7 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
7 Years Ago
wip
7 Years Ago
Props place correctly. Cloning keeps prefab references.
7 Years Ago
mad scientist reverse engineering backup
7 Years Ago
Tweaked the various Sit action plans -Fixed Resting flag being left on a unit indefinitely, will now get removed via a break action -Fixed sitting plans lasting forever (until unit passed out from fatigue or hypothermia) if they are player instigated, added the 30-120s timer to do this
7 Years Ago
Fixed building views not getting set to finished when the last required item is deposited
7 Years Ago
▆▆▋▅▅▍▋ ▇▌ ▆▌▋▆▌▅ █▍▄▌-▍▌▊▊
7 Years Ago
Add #if CLIENT
7 Years Ago
Show timer times always in real time (not game time)
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
nre fixes
7 Years Ago
fixed bug where NPC rockets/shells could detonate before hitting target fixed invisible curb at launch site
7 Years Ago
octopus f0 patterns fsm loop num can be used in pattern functions bullet absolute angle property, bullet loopNum
7 Years Ago
Show prison time remaining in the HUD
7 Years Ago
Implemented screen space target lock changes Changing lock on target now attempts to get the next valid target in a given screen-space direction Can now change lock on target by pushing Rstick left/right or pressing Q/E on keyboard (Mouse Wheel still works as well) Added a Test Map and a disabled AI Dummy
7 Years Ago
Increase weapon prices in stores
7 Years Ago
Backup
7 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
7 Years Ago
Even more
7 Years Ago
Compile fixes, netstandard2.0
7 Years Ago
Crafting wip
7 Years Ago
Added support for publishing workshop items to the main app from another app. Merge pull request #66 from MollerVictor/master Added support for publishing workshop items to the main app from anot…
7 Years Ago
Tweak lightmap importing stb_image Merge branch 'master' into TextureLoading More stb libs Flatter binds for stb
7 Years Ago
Storing the jump distance and time
7 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
7 Years Ago
compile fix
7 Years Ago
Removed UseTarget from ItemActionDesire
7 Years Ago
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes) Command generation/collation WIP Building addons via interaction
7 Years Ago
Added machine process desire creation and keep desire check for said desires
7 Years Ago
Packed some loose ends
7 Years Ago
Viewmodel texture updates
7 Years Ago
Tweak lightmap importing
7 Years Ago
plus asks sharp to load the texture Merge branch 'master' of SandboxGame ImageSharp test (might be shit)
7 Years Ago
Updated CommunityEntity
7 Years Ago
Test
7 Years Ago
Updated CommunityEntity
7 Years Ago
Updated CommunityEntity
7 Years Ago
Chromium can register/handle binds in sub-frames
7 Years Ago
Test