243,177 Commits over 3,898 Days - 2.60cph!

8 Years Ago
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8 Years Ago
Commands widget category toggle button sounds
8 Years Ago
Fixed hover animation issue on tribe trackers
8 Years Ago
Tribe trackers use EffectsList
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
8 Years Ago
doubled all healths and damages, block now does 1 dmg instead of 0
8 Years Ago
Updated post processing
8 Years Ago
WIP phone UI
8 Years Ago
Just adding a comment
8 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
8 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
8 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
8 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
8 Years Ago
board anim controller state setup
8 Years Ago
Save
8 Years Ago
Fixed desires UI being shit
8 Years Ago
Fixed search not showing in data browser tabs that have collapsable groups of assets
8 Years Ago
Added WIP failure UI Added AbilitySettings.ValidTargetTypes; allowing abilities to specify valid target types in data, reducing overhead and when evaluating in DM/PlayerController Fixed Unit.Animation.RemoveAnimationPackage not working
8 Years Ago
tweaked binocular 3rd person positioning
8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
Big framerate increase from building LOD fuckup.
8 Years Ago
Trying to support instancing better.
8 Years Ago
wip
8 Years Ago
Generated meshes are now cached.
8 Years Ago
8 Years Ago
Removed "IsPlayerDesireDriven" flag from GoalSettings, no longer gates GPV construction failure events in UnitDecisionMaker Flagged also goal plans to invoke events by default...
8 Years Ago
Only goal plans flagged with InvokeEventsOnFailure will invoke events on failure.
8 Years Ago
More failure explaination
8 Years Ago
Fixed some pooling errors. Still stuff to do here.
8 Years Ago
DM events, placeholder UI log for failure to execute AI driven player instigated behaviours
8 Years Ago
Fixed bad script name
8 Years Ago
Establishing a better, readable understanding of failure throughout AI decision making and player command evaluation Added more goal plans for player instigated building AI
8 Years Ago
Adjust mood level thresholds
8 Years Ago
UnitDesiresWidget activates when a new desire is added, plays animation on the unit portrait
8 Years Ago
Subtract 9570
8 Years Ago
Data asset names not cached in editor
8 Years Ago
Effect descriptions not cached in editor
8 Years Ago
Machine process timing refactoring (using DateTime now for smoother progress in UI)
8 Years Ago
Navmesh
8 Years Ago
Fixed campfire machine process improper configuration of item input Fixed some wood log items missing default interactions Removed some debug logs in SmartObject.Unsubscribe Commented out some more PooledList tests that were making my VS angry
8 Years Ago
Updated Unity/NavMeshComponents
8 Years Ago
Machine processes only available when parent entity is usable
8 Years Ago
Added search to DataBrowserTab Added Stockpile mode to DepositItem Action
8 Years Ago
Fixed detail view button not showing over the portrait UI Added machine component debug display
8 Years Ago
NPCs no longer scared of being sold drugs, or drugs being sold near them.
8 Years Ago
Simpler NPC UI fill bars. Less custom code.
8 Years Ago
Cooler wanted icon.
8 Years Ago
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.