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added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
Unlock preview image support
Revert to 2017.1.b10 fixes doors.
add version checker and score reset when version number changes
Fix decals fading out in indirect lighting
Working on an options page system
Goal.Observation conditions tweaks
Added IsBeingAttacked condition to GoalPlan.WatchTarget
Reverting FaceTargetSettings change as it is intended to loop indefinitely
Updated city with first pass whitebox
Profiling, cleanup, small GC optimizations
small rocks & tall grass culling distance tweaks
ToggleOptionsItem functionality
SliderOptionsItem functionality
Fixed broken orientation on particle layer accum; touched all relevant shaders
Options menu navigation system
rock dressing scene update
small rocks distance tweak
squad editor drag and drop wip
disabled ALT key camera rotation
gas_station level vcolor bakes
backup and scene2prefab
Hide Blur Kernel size is limited spam
Sped up weapon selection ui anims
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells
Remove foliage groups when they are empty (similar to renderer / collider groups)
Fixed chargers overcharging
#ifdef'd editor functions
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file.
Saved screenshots for all existing maps.
Updated PlayerModel with fixed seam geo/normals/skinning
Final textures with head/body seam fixes
Body lods & head.00 lods
Player preview changes/fixes
Rust addon - no code
Weapon mat fixes
Don't compile .cs files in "obj" folders
Shotgun damage balance, alt fire
Cleaned pickups
Fixed weapon pickups
Ammo carry limits
Guns use different meshes
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
Log warning when trying to create attachment on viewmodel without model component
Reduced sky brightness slightly
Fixed material / memory leak in Bradley TreadAnimator component
Mortar max range increased by 1, health decreased by 1
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
improved chainedgun patterns