255,019 Commits over 3,990 Days - 2.66cph!

8 Years Ago
It's 0b10
8 Years Ago
more
8 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
8 Years Ago
Unlock preview image support
8 Years Ago
Revert to 2017.1.b10 fixes doors.
8 Years Ago
add version checker and score reset when version number changes
8 Years Ago
Fix decals fading out in indirect lighting
8 Years Ago
Working on an options page system
8 Years Ago
Goal.Observation conditions tweaks
8 Years Ago
Added IsBeingAttacked condition to GoalPlan.WatchTarget
8 Years Ago
Reverting FaceTargetSettings change as it is intended to loop indefinitely
8 Years Ago
squad editor
8 Years Ago
Updated city with first pass whitebox
8 Years Ago
squad editor
8 Years Ago
Profiling, cleanup, small GC optimizations
8 Years Ago
small rocks & tall grass culling distance tweaks
8 Years Ago
more squad editor
8 Years Ago
ToggleOptionsItem functionality
8 Years Ago
SliderOptionsItem functionality
8 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
8 Years Ago
Options menu navigation system
8 Years Ago
RenderInfo logging
8 Years Ago
more
8 Years Ago
rock dressing scene update
8 Years Ago
small rocks distance tweak
8 Years Ago
squad editor drag and drop wip
8 Years Ago
merge from main
8 Years Ago
disabled ALT key camera rotation
8 Years Ago
Webcon port++ on fail
8 Years Ago
gas_station level vcolor bakes backup and scene2prefab
8 Years Ago
Hide Blur Kernel size is limited spam Sped up weapon selection ui anims
8 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
8 Years Ago
Fixed chargers overcharging
8 Years Ago
#ifdef'd editor functions
8 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
8 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
8 Years Ago
Possible door fix
8 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
8 Years Ago
Rust addon - no code Weapon mat fixes
8 Years Ago
Don't compile .cs files in "obj" folders Shotgun damage balance, alt fire Cleaned pickups Fixed weapon pickups Ammo carry limits Guns use different meshes
8 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
8 Years Ago
Log warning when trying to create attachment on viewmodel without model component
8 Years Ago
Reduced sky brightness slightly
8 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
8 Years Ago
Mortar max range increased by 1, health decreased by 1
8 Years Ago
resaved lego scene
8 Years Ago
invuln spiral pattern
8 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
8 Years Ago
improved chainedgun patterns
8 Years Ago
Adding missing stuff