255,024 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Made prison spawns an area rather than a point
8 Years Ago
Desires & effects widgets rebuild layouts when contents change (hack)
8 Years Ago
removing left over particles from the main scene
8 Years Ago
update healer particles getting last rev
8 Years Ago
What's New back up. Added Pawn Shop.
8 Years Ago
Fixed menu dropdown overlapping tutorial widget
8 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
8 Years Ago
version++
8 Years Ago
version++ added a quick What's New data entry, no screenshots for headers.
8 Years Ago
Merged from main
8 Years Ago
chainedgun pxc colors chained level on menu
8 Years Ago
merged from squadedit branch to main
8 Years Ago
mass affects physics force chainedgun 3rd form patterns
8 Years Ago
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe Fixed units wanting to drop items in other tribes stockpiles Added some checks so Units can recover if they attempt to give a gift and something has happened to the item Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?) Made meat a giftable item
8 Years Ago
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
8 Years Ago
Removed need for Update methods on all doors
8 Years Ago
Door animators disable properly again
8 Years Ago
armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy
8 Years Ago
Fixed loaded wearables getting added to Unit Item list twice
8 Years Ago
Project version edit
8 Years Ago
DOOR FIX!?
8 Years Ago
Door with Bill's fix + other minor edits
8 Years Ago
Do we even need doors
8 Years Ago
Fixed being able to gift items to animals
8 Years Ago
Fixed changing gender on tribe create screen would break skinning on clothing
8 Years Ago
WIP coui:// requests handled by managed
8 Years Ago
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned
8 Years Ago
Added PlayableGraph Visualiser from unity. Trying to fix doors but at the moment they're even more broken.
8 Years Ago
Misc
8 Years Ago
Removed unlock field from GoalSettingsEditor
8 Years Ago
GoalPlan.WatchTarget overridable by various combat related plans
8 Years Ago
removed individual option for unlocks. a lot of progression stuff is now only found in GroupProgression.
8 Years Ago
let's actually apply that consideration in the correct target filter
8 Years Ago
Added time to dispense consideration which looks at blackboard interaction plans.
8 Years Ago
Push player movement out of penetrations
8 Years Ago
Added my path to CookContent.bat
8 Years Ago
Added Range and Vector3Range Some unused binds Fixed missing enum Compile fix Merge branch 'master' of SandboxGame
8 Years Ago
Fixed NRE in PlayerProgressionWidget
8 Years Ago
missed
8 Years Ago
more wip
8 Years Ago
Supermarket magazine stands
8 Years Ago
reduced horizontal recoil on m92
8 Years Ago
quick distant bradley engine idle
8 Years Ago
main cannon min engagement range reduced
8 Years Ago
Bradley is GC free for targeting
8 Years Ago
Reverted some buffer pre-allocations (memory usage)
8 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
8 Years Ago
improvements to item management
8 Years Ago
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.
8 Years Ago
more wip