243,195 Commits over 3,898 Days - 2.60cph!
removed out of reach cones and cubes
added more collidables to test_arena_3
removed white test cubes
reduced long-hover delay from 0.3 to 0.15
fixed collision on half pipe
fixed up halfpipe clipping
added boxes to test_arena_3, made ramp collision longer
Updated debris for multiple parts
added tunnel, half pipe, gib fences and lampposts to test_arena_3
Merging in the latest from Main
Allow holding drug items while in vehicle
FOR FUCK SAKE missing texture
FOR FUCK SAKE icons/camera
FOR FUCK SAKE wall texture
FOR FUCK SAKE some file cleanup
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
Debug panel should only show active SmartObject Subscriptions
Interaction display handling improvements
Added the base itemproducer. Need UI.
Temp override goes away if drug level one lower reaches addiction level 0
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
Machine processes check for dependencies on their Entity's parent
Toned down collision response, fixed keyboard reverse controls, added motion blur on boost
Radial shows interactions from building addons
Building data + editor fixes
fixed spinner wheel occlusion
SmartObject interaction positions can be used by blocking units when trying to subscribe
Various tweaks to fire related AI
WIP building addons via radial menu
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
FOR FUCK SAKE fix scene removing temp prefab
FOR FUCK SAKE wip unit panel
FOR FUCK SAKE unit icons stuff
Fixed bad durations on burn fuel process (hours, not minutes ;o)