254,980 Commits over 3,990 Days - 2.66cph!
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixed text chat not showing up
Fixed text chat not showing up
Re-integrate pawn shop UI changes from main
Fixed merge script errors.
merged with main.
door changes nuked
ui changed nuken
:(
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
Decal entity. Added DepthFadeDistance to ParticleLit.
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
adding PXC 25 folder and EditorFiles folder containing howie's editor/source/anim files
Supermarket floor and wall damage
changed max size to 512
cleanup
More work on improving navmesh links.
Fixed wall rotation issue
Setting up doors to work with new system.
Supermarket shelves prefab / supermarket dressing and scene setup
Generate materials for static meshes when no metadata exists
new layer for vehicle movement
vehicle speed zones
RenderInfo debug tool no longer duplicates materials when called
Add CookContent.bat
Merge branch 'master' of github.com:Facepunch/SandboxGame
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
Removed TransformEx.FindChildren since it's super inefficient and now unused
Fixed material / memory leak from mining quarries
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers
Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
Console enhancements
Only show hurt info on local player (not when shooting bots)
Navmesh Link improvements
Packed train track and wagon material set (8 materials)
Leaderboard entry scrolling with mousewheel
Fixed case where material packer ignores maps that match perfectly
Fixed ignoring non-opaque materials for texture usage report
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
Eliminated needless group creation when trying to destroy an empty network group on the client
Eliminated GC allocs from BaseNetworkable.NetworkDestroy