243,195 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Fixed BuildingView.GetMappingRenderer not working
8 Years Ago
More
8 Years Ago
Machine process cleanup, wrappers store various animation options
8 Years Ago
added small refinery to both harbors
8 Years Ago
campfire with new system
8 Years Ago
fix for NRE when applying sign update after sign was destroyed
8 Years Ago
Fix missing silencer attach audioclip ref
8 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
8 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
bot
8 Years Ago
Automated Windows Build #635
bot
8 Years Ago
Automated OSX Build #635
bot
8 Years Ago
Automated Linux DS Build #635
bot
8 Years Ago
Automated Linux Build #635
8 Years Ago
MakeLuaNULLEntity forces userdata to use LC( Entity ) metatable
8 Years Ago
fixed spinner placement hovering
8 Years Ago
rocket greybox wip
8 Years Ago
unicorn sauce
8 Years Ago
fixed up block 7
8 Years Ago
Damped collision
8 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
8 Years Ago
Fixed building data validation not ensuring that despoit interactions are always setup for buildings that require materials but not construction by units
8 Years Ago
Ambient improvements. Map stuff.
8 Years Ago
Fixed buildings that require items or materials but not construction not having a construction state created on init
8 Years Ago
Profiling
8 Years Ago
Fixed BuildingView renderer mapping references being cached in prefab data because I'm a stupid cunt
8 Years Ago
unhid truck
8 Years Ago
▉▊▇▊ ▆▉▇▅▋
8 Years Ago
added test arena 3 with collision wall test
8 Years Ago
UI hotspots are only active when their parent screen is also active Debug spawned items spawn a little above ground to prevent them falling through
8 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
8 Years Ago
Removed hacky Tribe.HomeFire crap, related selector
8 Years Ago
atmos 37 tags
8 Years Ago
Fixed BuildingView.Start interfering with loading of building construction state visuals
8 Years Ago
atmos 37
8 Years Ago
Moved PooledList into Utility/Pool folder. Removed Before.Utilities namespace, that Pool and GameObjectPool now lives directly under the Before namespace.
8 Years Ago
Reworked Pool a little bit to make it more consistent with PooledList. Wrote a unit test for Pool Removed the requirement for NUnit using directive in PooledList, that releases doesn't get confused.
8 Years Ago
fuel to effect settings tidy up
8 Years Ago
Actually fixed said NRE
8 Years Ago
BuildingVIew NRE fixed TribeStartArea campfire creation optional
8 Years Ago
more
8 Years Ago
Merged refactored FixedArray (now PooledList) from branch to main.
8 Years Ago
Fixed some foreach usage with PooledList Added unit tests to PooledList, they all pass.
8 Years Ago
Meth cooker
8 Years Ago
creating new test collision
8 Years Ago
Collision changes
8 Years Ago
Profiling
8 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
8 Years Ago
Profiling
8 Years Ago
Merged from main yet again.
8 Years Ago
bed update