254,981 Commits over 3,990 Days - 2.66cph!
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
Removed DX9
Switched roof tops to use own layer
Building collision now generates from lowest point
Fixed roof height
Fixed NRE in edit mode
Packed high external wall LOD material
Disabled detail layer in high external stone wall
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
Factored out some leaderboard row repetition
Wide leaderboard names now scroll left and right
Eliminated GC allocs from MaterialReplacement
Eliminated GC allocs from ItemContainer.Load
some ai animation stuff, setting up more exploration styled modules
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
Adjusted some memory pool sizes
OnInventoryChanged profiling
Possible fix for case causing broken leaderboard rows
squad editor help text change.
Map buttons now should correct game mode for that map
GameCam rotation input polling can now be locked/unlocked.
Locked camera rotating when mousewheeling the map list
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
Placeholder icons
Merge branch 'master' of SandboxGame
Set some models
gas station damage pass end
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
use LayerMask.NameToLayer("OverUI") instead of 12
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
Run the webcon server on the thread pool
Slowed down NPC ladder climb speed
fixed collision-behind bug properly
more squad editor UI refactoring
Overflowing leaderboard names are now left-aligned
Disabled dynamic batching (experiement)
Don't try to generate addon csproj for addons without code
Added masks to leaderboard names
Store console history, send on connect
Merge from gc_optimizations_2
Prewarm memory pool of certain extremely common types
First pass of cleaning up UIUnitDragDrop
Sticking Facepunch.Webcon in the engine folder
Password fix
Cleaning up
fixed unit stayinarena
adjusted menu key repeat rate
Merge ladder updates into Paul's branch
Composite ladder nav working. NPCs climb ladders on city maps!
crosshair bg
crosshair bg opacity
relative mouse camera aiming
chained gun stage
Fixed some attachment points/animator params for goats and turtles