243,199 Commits over 3,898 Days - 2.60cph!
Workbench tier 1; fbx/prefab/textures/materials/gibs
Merged from main yet again.
moved spawn colour highlighting to boardview
Less offensive logging when an invalid save is detected
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
added spawn location array to board protobuf
Upping death pit damage output to ensure people in full armor die
cave_puzzle_b prevent building hull required an update
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workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
Actual patched StandardWithDecal shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
Removed broken glass cube from craggy's
Fixed footsteps SFX not audible till near player (RUST-1595)
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
Building construction state now persists visually.
created prefabs of hex blocks
heavy plate armor no longer provides insane radiation protection
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ).
Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally.
Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.