243,202 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Build cleanup
8 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
8 Years Ago
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
8 Years Ago
trees, perf stuff
8 Years Ago
Added support for behaviour chain elements to filter candidates by EntityType specific taxonomy (ResourceType, ItemType supported) Added Facepunch Steamworks Added Standalone GA perf analytics event Version++
8 Years Ago
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Encryt once
8 Years Ago
Record initial camera position to demo
8 Years Ago
merging...
8 Years Ago
Voice data recorded to demos
8 Years Ago
merge
8 Years Ago
atmos 36
8 Years Ago
tidy tidy
8 Years Ago
deleted commented code
8 Years Ago
LOS works with weird ass terrain now. I think?
8 Years Ago
added shaderforge to foliage project. rebuilt foliage prefabs created new materials from lost ones checked everything has correct name and material
8 Years Ago
more LOS work
8 Years Ago
Stat tweaks and balancing systems.
8 Years Ago
Network++
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Test
8 Years Ago
NPC stats hover UI update. New system for multiple drugs basically working.
8 Years Ago
Addiction systems work
8 Years Ago
Working on buying systems
8 Years Ago
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
8 Years Ago
Behaviour UI fuckeries
8 Years Ago
Added ping display to network info screen. Also ignoring project *.user files.
8 Years Ago
More LOS stuff
8 Years Ago
added profiler hook and clarified some comments on unit selection raycast code.
8 Years Ago
fixed radial spam
8 Years Ago
Fixed NRE in Building.RequiresItem
8 Years Ago
Removed BuildingStates enum & concept of states from Building Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled Added BaseEntity.IsUsable flag WIP building construction state persistence
8 Years Ago
getting ready netting wall frame
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8 Years Ago
Automated OSX Build #628
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8 Years Ago
Automated Windows Build #628
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8 Years Ago
Automated Linux DS Build #628
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8 Years Ago
Automated Linux Build #628
8 Years Ago
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8 Years Ago
Branch for Matt's tree changes.
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8 Years Ago
Automated Windows Build #627
8 Years Ago
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection Removed GMMODULE definition, GLua namespace Added ILuaBase::SetState ILuaInterface::PushColor/GetColor use Color class instead of LuaColor A bunch of cleaning between ILuaInterface/ILuaBase
8 Years Ago
Removed Matt's changes
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8 Years Ago
Automated OSX Build #627
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8 Years Ago
Automated Linux Build #627
8 Years Ago
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false