243,201 Commits over 3,898 Days - 2.60cph!

8 Years Ago
fixed up hex block 27 to new scale
8 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
bot
8 Years Ago
Automated OSX Build #632
bot
8 Years Ago
Automated Windows Build #632
bot
8 Years Ago
Automated Linux DS Build #632
bot
8 Years Ago
Automated Linux Build #632
8 Years Ago
Documented ILuaBase for intellisense
8 Years Ago
Console fixes
8 Years Ago
The new pools are now ready, but need some more testing on branch before they are ready to be merged back to main.
8 Years Ago
Continue button is hidden until XP bar has filled
8 Years Ago
Minor edits
8 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
8 Years Ago
UI change
8 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
8 Years Ago
Different drug icons for interaction
8 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
8 Years Ago
Use allocating OverlapBox since the non alloc version isnt working...
8 Years Ago
Improved InteractionPosition blocked detection
8 Years Ago
Fixed consumed items not firing unit.Items events
8 Years Ago
BuildingView.SetUpgradeState KNFE fix
8 Years Ago
Effects and Senses budget reductions
8 Years Ago
Fixed Buildings not being flagged as finished ECS budget is now in microseconds
8 Years Ago
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
8 Years Ago
Fixed NRE in AI Designer
8 Years Ago
Make sure to null SmartSubscription.InteractionPosition in Reset
8 Years Ago
Fixed NRE when spawning buildings from debug
8 Years Ago
main merge
8 Years Ago
Bed spawns mostly done.
bot
8 Years Ago
Automated OSX Build #631
8 Years Ago
Fixed notifications UI overlapping the help/menu buttons Fixed Building tooltips displaying incorrect text Fixed null key error in PlayerProgression (caused by bad save, but we log a warning in future) Fixed missing default interactions for Resource and Building entities Added help button tooltip Added additional anchored tooltip to the bottom right of the GameUI (for rally, home and build/craft buttons) Tweaked dispenser pop values
bot
8 Years Ago
Automated Windows Build #631
bot
8 Years Ago
Automated Linux DS Build #631
bot
8 Years Ago
Automated Linux Build #631
8 Years Ago
Added ILuaBase::GetAngle/PushAngle/GetVector/PushVector Added ILuaBase::CreateMetaTable/PushMetaTable/PushUserType/SetUserType/GetUserType Deprecated ILuaBase::NewUserdata/CreateMetaTableType Added ILuaInterface::PushUserType_Value for memory managed by Lua Removed Angle.__gc & Vector.__gc, Vectors & Angles now use PushUserType_Value
8 Years Ago
Rename
8 Years Ago
Fixed ADS on package (and anything else that doesn't use ADS)
8 Years Ago
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
8 Years Ago
UI tweaks, stats fix
8 Years Ago
Fixed MRE in Options.Grass
8 Years Ago
Camera controls now work in squad editor too
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Tribe create fuckeries
8 Years Ago
Fixed game restart
8 Years Ago
FixedArray we dont need you here
8 Years Ago
Default interactions
8 Years Ago
AudioManager source parenting fix
8 Years Ago
Various audio source pooling cleanup related to session/destruction stuff
8 Years Ago
EntityId no longer extends BaseId, various id related fuckeries and valdation More assets Ids
8 Years Ago
Scene2Prefab where required