243,201 Commits over 3,898 Days - 2.60cph!

8 Years Ago
8 Years Ago
Another
8 Years Ago
Some more
8 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
8 Years Ago
Some more
8 Years Ago
Stripped unused animators from prefabs
8 Years Ago
Asset ids
8 Years Ago
Added editor script to find unused animators
8 Years Ago
BaseId tinkering
8 Years Ago
Scene2Prefab where required
8 Years Ago
Stripped retired scripts from some prefabs
8 Years Ago
More mouseover fuckery
8 Years Ago
Database init
8 Years Ago
unifying hex blocks
8 Years Ago
More
8 Years Ago
Fixed mouse on event constantly triggering
8 Years Ago
more tile/board work
8 Years Ago
Dispose of SteamClient in OnApplicationQuit
8 Years Ago
Fixing some reconnection bugs.
8 Years Ago
QuadTree profiler hooks
8 Years Ago
No steam or analytics in editor
8 Years Ago
PlayerController.MouseOver checks correct array
8 Years Ago
Lazy people will build
8 Years Ago
tile rework wip
bot
8 Years Ago
Automated OSX Build #630
bot
8 Years Ago
Automated Windows Build #630
bot
8 Years Ago
Automated Linux DS Build #630
bot
8 Years Ago
Automated Linux Build #630
8 Years Ago
Misc
8 Years Ago
Deprecate Lua::Type::Name array outside of GMOD builds
8 Years Ago
Console System 4.0
8 Years Ago
Merged from main
8 Years Ago
New pool needs a bit more testing before it's ready for main (and GameObjectPool need some more work). Almost there.
8 Years Ago
Fixed incorrect cursor state
8 Years Ago
Unit.Knowledge stores a dictionary of new EntityKnowledgeData struct instead of DateTime to track GroupKnowledge no longer stores arrays of entities, instead relays data to other group members Removed "Group Knowledge" entity source in DM
bot
8 Years Ago
Automated OSX Build #629
bot
8 Years Ago
Automated Windows Build #629
bot
8 Years Ago
Automated Linux DS Build #629
bot
8 Years Ago
Automated Linux Build #629
8 Years Ago
Deprecate Type::INVALID & added Type::NONE CLuaInterface cleanup Added Angle/Vector types to public Lua interface (+optional use of source's angle/vector types)
8 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
8 Years Ago
door LODs
8 Years Ago
Added foliage displacement to foundations
8 Years Ago
8 Years Ago
Foliage displacement culling
8 Years Ago
FOR FUCK SAKE fix scene
8 Years Ago
FOR FUCK SAKE unit animation controller !A tile prefab stuff
8 Years Ago
Fixed filtering by ItemType not working in UnitDecisionmaker
8 Years Ago
caves scene2prefab
8 Years Ago
Build cleanup