254,390 Commits over 3,990 Days - 2.66cph!
More work on optimizing navmesh grid.
Added cheat button to unlock levels
updating some world models to work better with collision
Fixed JS error on shutdown
Shotgun repeat rate, auto reload on dry fire
More description fixes and updates
Don't play reload anim unless reloading, don't reload full clips, take only ammo used instead of full clip
Removed max draggable from items (except liquids)
Added an Animator extension class with new backup and restore parameters capability
Fixes animator losing all of it's states when a rebind occurs (clothing change, game load)
Fixes holding animations getting disabled when changing clothing
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately
Trying out some ways to make crafting and building feel more responsive
Fixed wood log right shoulder attachment point saved on wrong side of body
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921)
Primary modules are still suppressed during a player command
Fixed nav arrow butting in when it shouldn't be
Adjusted vehicle LOD settings a little bit
disable input only when fading out
Overall leaderboard is now only in the main menu
Offset the menu camera to the right a bit
Fix healthkit errors when in mp
Most of the data structure for the new unlock system
Better cooperation between comment input and leaderboard UI
Merge branch 'master' of SpaceUsurperUnity
background for victory ui
Slightly better temporary loading screen
Slightly better victory UI
item_healthpack respawns after 30 seconds, plays respawn sound
Fixed bundle
Merge branch 'master' of SandboxGame
Fixed pressing B while browsing replays resetting the stage
Merge branch 'master' of SpaceUsurperUnity
Now can't select a different planet while a level is loading
R to replay, Backspace to go to menu
Disable lod on weapon world models. Don't let a null entity trigger a pickup.
Oops
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
tweaked keyboard button icons
Changed PLAY REPLAY to WATCH REPLAY
Updated crosshair
Merge branch 'master' of SandboxGame
Inventroy package has physics
Leaderboard layout tweaks
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing.
Merge branch 'master' of SandboxGame
Added button prompt icons that change dynamically
Added ClassLibraryAttribute.Alias
Random Spawnpoints
Increased deadzone when detecting leaderboard navigation
Up / down navigation in leaderboards can now auto repeat
Added overall percentile text
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.