198,617 Commits over 4,140 Days - 2.00cph!

11 Years Ago
[racer] Title screen is now animated.
11 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
11 Years Ago
Fixed a bug with easing functions.
zon
11 Years Ago
Fixed a CC problem with AIGroup.
11 Years Ago
Added an `Ease` class with some basic easing functions.
11 Years Ago
Calculation of intersection arcs.
zon
11 Years Ago
Reformatted AI and NPC code.
zon
11 Years Ago
NPC animation state now set using PostNetworkUpdate.
11 Years Ago
[racer] Started work on title screen.
11 Years Ago
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
zon
11 Years Ago
Fixed entity protobuf property order.
11 Years Ago
Fixed building block darken health effect Stability perf tweaks
zon
11 Years Ago
Animal species population now managed using prefab count parameter.
11 Years Ago
removed erroneous materials folder in meshes folder
11 Years Ago
added rail_2 with carts
11 Years Ago
Stability support eventually fail gracefully if no ground route found
11 Years Ago
Added knockback to anim controller, added a camera reset to anim viewer, elvis gets a rigid body and collider
11 Years Ago
Extra dedicated server stats
11 Years Ago
added 5 minecarts to splinepath 1
11 Years Ago
Added Ape win01
11 Years Ago
set path deform to unity, instead of mega
11 Years Ago
added splines with mega path deform
11 Years Ago
Backup commit.
11 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
11 Years Ago
Tweaks
11 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
11 Years Ago
Re-exported backhand body shot without motion bone translation
11 Years Ago
Missed a bit
11 Years Ago
Tweaks
11 Years Ago
Fixed some missing shaders on player camera prefab
11 Years Ago
Fixed some issues with UnitView's prefab setup helper Fixed anim controller issue with human female unit view prefab Moved some scripts
11 Years Ago
GroupsManager now properly initaliasing units, delegate fixed with PlayerUnitControls (a little dirty for now)
11 Years Ago
Added PlayerUnitControls component
11 Years Ago
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11 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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