254,758 Commits over 3,990 Days - 2.66cph!
Fixed editor startup NRE
Steam tick trace
fixed frozen bug, tweaked some ai stuff
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
Disabled steam plugin, may have been conflicting
UnlockDefinitionEditor cleanup
AI stuff, most notably dodging
Let's cache the entities array in UnlockDefinitionEditor
Minor BaseAssetEditor tweak
added TODO for loading change I want to make without crashing the everything
reverted Database.cs which was inexplicably crashing the editor
Configurable charger sounds
Can now call Stage methods from an FSM
Generate collision for multiple floors
hl1 weapon pickups check if the player already has it
Added UnrealUtil
Added GameClient
Steam server auth
Merge branch 'master' of SandboxGame
Changed armor pickup sound
Merge branch 'master' of SandboxGame
Replicate CharacterControllable.IsGrounded
Merge branch 'master' of github.com:Facepunch/SandboxGame
Making sure main coverage queries component is disabled on osx
Disable rpg smoke effect max draw count
Only eat balls if you need the health
Removed ragdolling on physics collide, should kill the player first if we want this
game mode tweaks.
grouping for BaseEntitySettings AssetMenu.
Database Get doesn't care about paths dictionary now.
fixed command point bug with combat chains, fixed grabbers
Making modifications to interactables to allow for multiple actions.
Fixed deathmatch weapon OnPickup not override
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Deathmatch weapon gives ammo when picked up
Switched to storing the collision points in local space
Loading map while already on a map should be fixed.
Disabled flare coverage queries on OSX; fallback to using rays
Activity category & type enum generation
Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
Added "authtimeout" convar (default = 10 seconds)
Moved native gamemode functions to GameServer class
Steam Server init/shutdown
unpacked all; minor partial PM correction needed for HQN
more combat system stuff
hardcoded an idea to test out
Fixed some useless leaderboards being created
Reduced spawn density of wooden logs by around 30%
Added floors to building collision mesh