243,202 Commits over 3,898 Days - 2.60cph!
made foliage deferred and tidied up assets
fixed tooltips not going away
Fix for RUST-1590 - Locker placement difficult
Ak47 world model uv fixes
fixes, splats adjustments
Fixed NRE in PlayerController.HandleWorldInteraction
airfield underground sewer and bunker network WIP
PlayerController cleanup, role defs save
added an initial more precise raycast to unit selection / mouseover
PlayerController interactables use List because FixedArray is uesless in this context
Automated Windows Build #626
Automated Linux DS Build #626
Automated Linux Build #626
Fixed floating addons not being mounted on dedicated servers
Updated camera
Added post controller
wip voxel raytracing for los
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Errors fixed. Added NPC protobuf
Merging in the latest including new protobuf system. Broken currently.
Removed old unused folder
improved bullet impact fx for various surfaces
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
Ranged units can now shoot across holes properly
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
Added stripey warning tile effect to danger-zone tiles
Automated Windows Build #625