254,758 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed editor startup NRE Steam tick trace
8 Years Ago
fixed frozen bug, tweaked some ai stuff
8 Years Ago
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
8 Years Ago
Disabled steam plugin, may have been conflicting
8 Years Ago
UnlockDefinitionEditor cleanup
8 Years Ago
AI stuff, most notably dodging
8 Years Ago
Let's cache the entities array in UnlockDefinitionEditor
8 Years Ago
Fix cooking?
8 Years Ago
Minor BaseAssetEditor tweak
8 Years Ago
added TODO for loading change I want to make without crashing the everything
8 Years Ago
reverted Database.cs which was inexplicably crashing the editor
8 Years Ago
Update bindinggen
8 Years Ago
Oops
8 Years Ago
Fix charger sounds
8 Years Ago
Configurable charger sounds
8 Years Ago
Base charger entity
8 Years Ago
Can now call Stage methods from an FSM
8 Years Ago
Generate collision for multiple floors
8 Years Ago
hl1 weapon pickups check if the player already has it
8 Years Ago
Added UnrealUtil Added GameClient Steam server auth Merge branch 'master' of SandboxGame
8 Years Ago
Changed armor pickup sound Merge branch 'master' of SandboxGame
8 Years Ago
Replicate CharacterControllable.IsGrounded Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
Disable rpg smoke effect max draw count
8 Years Ago
Only eat balls if you need the health
8 Years Ago
Removed ragdolling on physics collide, should kill the player first if we want this
8 Years Ago
more
8 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
8 Years Ago
Set floor heights
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
Fixed deathmatch weapon OnPickup not override
8 Years Ago
Oops
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
Deathmatch weapon gives ammo when picked up
8 Years Ago
more
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
Loading map while already on a map should be fixed.
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
Moved native gamemode functions to GameServer class Steam Server init/shutdown
8 Years Ago
more
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
Fixed some useless leaderboards being created
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Misc UI
8 Years Ago
Merged from main