243,380 Commits over 3,898 Days - 2.60cph!
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
Fixed falling through road
Improved AI door handling.
Vehicle spawns on Testmap_Smaller
Wider nav obstacles to stop NPCs clipping through
New nav system for my test map
Better solution for building walkable zones
Tweaked vehicle physics to better suit the server delay (hopefully)
Kill feed now uses correctly team-coloured unit portraits
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
FOR FUCK SAKE unit icon stuff
fixed rug not being destroyable
re-scaling dirt hexes and making sure they match up
Ensured bushes despawn beyond network distance
Added a medium bush to the extra LOD ones
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Dense bushes have an extra LOD
FOR FUCK SAKE scene for camera icon
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
Automated Windows Build #624
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Fix for reduced network distance since
19599
prep for unit icon automation
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
combatchain now manually start/stopped during board shrink kills
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed NREs when disconnecting from a demo
kill feed collates killers/victims properly