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Pawn shop transaction work
Various activity subscription now using generated enums
Disable collision for ragdolls against physics bodies
Cherry picked packing processor changes
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
Fixed line traces hitting trigger collision profiles
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them)
Merge branch 'master' of SandboxGame
Updated Facepunch.Steamworks
Merge branch 'master' of SandboxGame
Throw weapons with some rotational velocity
Delay weapon pickup for a second
game custom unlocks will now be locked at the start
Fixed editor startup NRE
Steam tick trace
fixed frozen bug, tweaked some ai stuff
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
Disabled steam plugin, may have been conflicting
UnlockDefinitionEditor cleanup
AI stuff, most notably dodging
Let's cache the entities array in UnlockDefinitionEditor
Minor BaseAssetEditor tweak
added TODO for loading change I want to make without crashing the everything
reverted Database.cs which was inexplicably crashing the editor
Configurable charger sounds
Can now call Stage methods from an FSM
Generate collision for multiple floors
hl1 weapon pickups check if the player already has it
Added UnrealUtil
Added GameClient
Steam server auth
Merge branch 'master' of SandboxGame
Changed armor pickup sound
Merge branch 'master' of SandboxGame
Replicate CharacterControllable.IsGrounded
Merge branch 'master' of github.com:Facepunch/SandboxGame
Making sure main coverage queries component is disabled on osx
Disable rpg smoke effect max draw count
Only eat balls if you need the health
Removed ragdolling on physics collide, should kill the player first if we want this
game mode tweaks.
grouping for BaseEntitySettings AssetMenu.
Database Get doesn't care about paths dictionary now.
fixed command point bug with combat chains, fixed grabbers
Making modifications to interactables to allow for multiple actions.
Fixed deathmatch weapon OnPickup not override
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%