198,616 Commits over 4,140 Days - 2.00cph!

11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
zon
11 Years Ago
NPC now send an animation state property across the network.
zon
11 Years Ago
Gave many of the animal classes a more generic name.
11 Years Ago
Added a timestep to replay packet
11 Years Ago
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab
11 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
11 Years Ago
[block_party] blocks death faces, time bonus for completion
11 Years Ago
First pass at thompson sounds
11 Years Ago
11 Years Ago
added Eating animations for all of the animals.
zon
11 Years Ago
Merged changes from animals/ranked.
zon
11 Years Ago
Restored hunting changes.
zon
11 Years Ago
Subtracted ranked merge.
zon
11 Years Ago
Subtracted main merge.
zon
11 Years Ago
Subtracted meta changes.
zon
11 Years Ago
A bunch of simple meta file changes.
11 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Merged chances from ranked.
zon
11 Years Ago
Animals now send an eat animation trigger.
zon
11 Years Ago
Restored animals sensing attack initiators.
11 Years Ago
WorkQueue performance tweak
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
zon
11 Years Ago
Animals now have a stand action.
zon
11 Years Ago
Fixed animal shame.
zon
11 Years Ago
Animals can now compete to establish dominance.
11 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
11 Years Ago
Updated Ape serve & Added Ape win anim
11 Years Ago
source files for 3rd person spear animations
11 Years Ago
Don't re-network updated stability value unless it changed
zon
11 Years Ago
Fixed AI think process. Fixed AI attack and move to.
zon
11 Years Ago
Added speed context to flee action.
zon
11 Years Ago
Low level animal actions now tick a behaviour tree.
11 Years Ago
rigged up the view model for the ak47.
zon
11 Years Ago
Updated Behave to 2.4.2.
zon
11 Years Ago
Simplified decider choice comparison.
11 Years Ago
Added Ape serve walk anims
11 Years Ago
Spawned entities send a creation message immediately
11 Years Ago
Fixed player models not aiming up/down
11 Years Ago
Properly named queue time warnings
11 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
11 Years Ago
Fixed missing smoke materials on cargo plane and torch
11 Years Ago
[block_party] screen flow for entering high scores etc
11 Years Ago
[block_party] display score stage
11 Years Ago
made some improvements to the 2handed spear attack