255,019 Commits over 3,990 Days - 2.66cph!

8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
More tweaks
8 Years Ago
More task UI fixes
8 Years Ago
Various tutorial/task widget fuckery
8 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
8 Years Ago
Styles messing
8 Years Ago
Changed script version
8 Years Ago
Stages are now specified in the page itself
8 Years Ago
Test lower floors to align wall points
8 Years Ago
Fixed being able to select overall leaderboard entries
8 Years Ago
Can now click on replays to play them
8 Years Ago
Phrases
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
merge from main
8 Years Ago
Fixed not being able to browse other replays at the end of a replay
8 Years Ago
Tutorial & task UI cleanup
8 Years Ago
bradlet test level
8 Years Ago
AI number tweaks and bug fixes
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Make branch compile again.
8 Years Ago
Merged from main
8 Years Ago
Some more cleanup work
8 Years Ago
Manual control over net version
8 Years Ago
Fixed level leaderboard input during a GameStage
8 Years Ago
Cleanup
8 Years Ago
Reworking system of deciding which menu has input focus
8 Years Ago
Duplicate floor option Fix regen when remove floor clicked
8 Years Ago
added randomised interior and window decal colours driven via object position to window shader
8 Years Ago
Simple server browser Merge branch 'master' of SandboxGame
8 Years Ago
Added ServerRequest.OnServerResponded, OnFinished Use IPAddress
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
Cleaned up last fix
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
Found and fixed bug with AI not always ending their turn
8 Years Ago
Option to loop last wall point
8 Years Ago
More description fixes and updates
8 Years Ago
Rooftops now generate for multi floor building
8 Years Ago
Add a delay task that uses game time, remove old UObject map
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
Updated steamworks Added steam_appid Fixed "Missing Steam Ticket" Don't init steam when loading "DedicatedServer" map
8 Years Ago
relative cursor moves faster while in deadzone
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
Cursor visibility tweaks
8 Years Ago
Merged from main
8 Years Ago
More cleanup
8 Years Ago
Throw exception if trying to initialize without destroying old instance Console errors on init failure
8 Years Ago
More prefab paths that weren't lowercase