255,024 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Deathmatch weapon gives ammo when picked up
8 Years Ago
more
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
Loading map while already on a map should be fixed.
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
Moved native gamemode functions to GameServer class Steam Server init/shutdown
8 Years Ago
more
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
Fixed some useless leaderboards being created
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Misc UI
8 Years Ago
Merged from main
8 Years Ago
Warning comment avatars are now tinted orange
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
Shotgun pickup works
8 Years Ago
Different mesh for battery
8 Years Ago
Added item_battery
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
NormalizePath fix for non-windows
8 Years Ago
Added linux libsteam binaries PostProcessBuild copies linux steam binaries
8 Years Ago
Investigating why Facepunch.Steamworks doesn't configure correctly on linux Left-clicking while using only keyboard switches to use mouse aiming
8 Years Ago
Don't update watches if it hasn't changed Added List.NextOrDefault extension Next/Prev weapon selection
8 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
8 Years Ago
Added call to Facepunch.Steamworks.Config.ForUnity()
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
More corpse save/load stuff, still has issues
8 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
8 Years Ago
Working on selling to shops
8 Years Ago
Rename mission instance
8 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
8 Years Ago
Merge from Main
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
Emitter drag
8 Years Ago
Emitter bursting
8 Years Ago
▍█▋▋▉█▅ ▆▊▌▅█▄▄
8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
Emitter loop count Emitter angles seem to be 0-1 so divide by 360 instead
8 Years Ago
▄▊▉▊▇▍ ▍▆▅▇▅▉ ▋▅▅ ▊▇▄▄ ▆▊▌▍▄▆ ▆█▍▉▆▍
8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
Merge from main
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now