243,379 Commits over 3,898 Days - 2.60cph!
combat chain start/finish events
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
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Sellable item count reduces correctly after use
Drug selling works in Client+Server mode
More efficient NPC hover, only looking at the character layer
Added extra vision dist mod for cops looking for criminals
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
out of stock vending machines show up as red on the map
lowered cost of flame turret
fixed lock position on locker
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
fixed a bug with the muzzleflash being offset improperly
Client side plant entities pool
blocked out some kill feed code
Fixed plant skins not recycling
Presumably fixed workshop skin load issue on Windows
Rebuilt plugins just in case
reworking hex blocks to fit larger scale. fixing dirt hex blocks
Merged demo recording into main
Merged demo recording into main
Plant skin instantiates are load balanced
Server sends full snapshot when recording a demo
Merge from vertex_count_simplification
playing demos loads the world in properly
wall/window/doorway metal tier LOD0 further optimization
unit health bars only update on health change event, not polling update