255,024 Commits over 3,990 Days - 2.66cph!

8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
Pie menu integration
8 Years Ago
removed Inspectable component
8 Years Ago
Roof, overhang, ceiling, floor, almost working correctly
8 Years Ago
Merge from main
8 Years Ago
tweaked player bullet distance and player camera properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity relative mouse aiming mode
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Fixed bad activity strings for unlocks. Fixed things being unlocked twice. Added inspection of hide to learn to make hats and beds.
8 Years Ago
Fixed unlocks throwing an exception on save Fixed clothing attempting to change colour before being equipped,was throwing an exception
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Minor fix
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
8 Years Ago
Wearable colors persisted, synced on portrait clones
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
Particle spawn rotation
8 Years Ago
Particle spawn cone velocity
8 Years Ago
Simplified BaseParticleSystem, no need for modules
8 Years Ago
post/weather tweaks
8 Years Ago
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
8 Years Ago
Merge from Progression Rework
8 Years Ago
Unlock Activity creation tweaks
8 Years Ago
more merging
8 Years Ago
Console toggle via f9
8 Years Ago
Radial menu layers fixes
8 Years Ago
merge from main
8 Years Ago
More improvements to progression system, looking pretty good now. Added/tweaked some progression data.
8 Years Ago
Defer creation of InventoryPackage trigger until it can be picked up
8 Years Ago
Only try to pick up packages once they are fully stocked up
8 Years Ago
Create package weapons before trigger
8 Years Ago
Spawn effect before collider
8 Years Ago
Added particle lifetime alpha lerp proof of concept
8 Years Ago
Added base emitter functions to set spawn module properties
8 Years Ago
Supermarket / Finished the lowpoly / Added broken glass
8 Years Ago
Particle material supports translucency
8 Years Ago
Temp rocket smoke FX. Nudged rocket spawn to the side
8 Years Ago
Move RPG to its own file
8 Years Ago
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
8 Years Ago
Player command refactor, added pooling support and generally cleaned up Radial menu support for nested commands (WIP)
8 Years Ago
Remove explosion view shake test, do it properly
8 Years Ago
Broadcast explosion, test view shake
8 Years Ago
Rocket launcher wip
8 Years Ago
OSX/GLCore gamma-related darken fix candidate
8 Years Ago
Always show start game/join server, even when in game (reveals crash bug)
8 Years Ago
Fixed weapon selection
8 Years Ago
Remove inspector files Set up Coherent debuggibg paths Inspector, right folder vue templates can include other components Cleanup
8 Years Ago
Commit to update
8 Years Ago
WIP healer model cleanup some unit skinning/ rig adjust metalic map on shooter, burner, slasher rerender icons
8 Years Ago
Better spawn handler density enforcement
8 Years Ago
small backpack fbx/materials/textures/prefab etc