255,024 Commits over 3,990 Days - 2.66cph!
packed atlas_twig and metal armored set materials
removed Inspectable component
Roof, overhang, ceiling, floor, almost working correctly
tweaked player bullet distance and player camera properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
relative mouse aiming mode
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set
Fixed bad activity strings for unlocks.
Fixed things being unlocked twice.
Added inspection of hide to learn to make hats and beds.
Fixed unlocks throwing an exception on save
Fixed clothing attempting to change colour before being equipped,was throwing an exception
Repacked building atlas material for high quality normals
Added packed shader support for high quality normal packing
Changed packed shader keyword layout to reduce permutations
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
Wearable colors persisted, synced on portrait clones
Added high quality normal mode to material packing processor
Updated analysis tool
Particle spawn cone velocity
Simplified BaseParticleSystem, no need for modules
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
Merge from Progression Rework
Unlock Activity creation tweaks
More improvements to progression system, looking pretty good now.
Added/tweaked some progression data.
Defer creation of InventoryPackage trigger until it can be picked up
Only try to pick up packages once they are fully stocked up
Create package weapons before trigger
Spawn effect before collider
Added particle lifetime alpha lerp proof of concept
Added base emitter functions to set spawn module properties
Supermarket / Finished the lowpoly / Added broken glass
Particle material supports translucency
Temp rocket smoke FX. Nudged rocket spawn to the side
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
Player command refactor, added pooling support and generally cleaned up
Radial menu support for nested commands (WIP)
Remove explosion view shake test, do it properly
Broadcast explosion, test view shake
OSX/GLCore gamma-related darken fix candidate
Always show start game/join server, even when in game (reveals crash bug)
Remove inspector files
Set up Coherent debuggibg paths
Inspector, right folder
vue templates can include other components
Cleanup
WIP healer model
cleanup some unit skinning/ rig
adjust metalic map on shooter, burner, slasher
rerender icons
Better spawn handler density enforcement
small backpack fbx/materials/textures/prefab etc