243,392 Commits over 3,898 Days - 2.60cph!
reworking hex blocks to fit larger scale. fixing dirt hex blocks
Merged demo recording into main
Merged demo recording into main
Plant skin instantiates are load balanced
Server sends full snapshot when recording a demo
Merge from vertex_count_simplification
playing demos loads the world in properly
wall/window/doorway metal tier LOD0 further optimization
unit health bars only update on health change event, not polling update
Experiment: More granular network cells (64 meters per cell instead of 126.5)
less detail on wall.frame.stone LOD0
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Merged from main to steam
Fixed SteamServer issues.
Metal block set vert count reduction, prefabs update
Rocket launcher world model uv fix
more disconnect/kick imrpovements
Seems to be working fine.
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Finally got round to fixing the no server / kick crash
Stone block set vert count reduction, prefabs update
Disabled MaterialColorLerp (memory, performance)
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
launcher health and block reduced
WIP netting wall frame block and spinner wheel
Added a basic placeholder drugs HeldItem
Added basic drug item. Not usable yet
Fixed support for active items that have no held item
Commenting out UIViewController prints as it was spamming too much
Fixed NPC stats fade out bug