255,019 Commits over 3,990 Days - 2.66cph!
Functional health charger
Bringing changes over from SandboxGame
Fix Gamemode.Current becoming null after hotload
renamed time to patternTime for patternParams
stageTime parameter for patterns
stageTime parameter for bullet params
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Use query fallback only on osx, if not a dev + testing mode
Pie menu, basically functional
Unlock commands for each type (buildings, items, ai, all)
Unlock cheat no longer unlocks non-player buildable things (e.g animal dens) and anything not flagged as game valid. Also ignores group progression locks
Added `unlock_all` console command to unlock all items and buildings
More building related target filter improvements
Reworked TargetFilter.FindBuildingToGatherFor DSE (same group, influence in bonuses, not base score)
Health charger gives health and takes 30 seconds to recharge
collision on the rest of the crafting buildings
Fixed UnitPathWidget NRE
Updated crafting table prefabs
wheelcollider springforce set to 10,000
Switched to default replay diagnostics to reduce submission lag
Remove wav mat png blah blah from addon projects
Merge branch 'master' of SandboxGame
Got the basics in for a pie menu
Play death flatline sound in 2d for local player death
Fixed bad super speed button tween
Removed old auto anim bools for shoulder carrying
Re-enabled coverage queries for debugging
Fixed NRE when addon has no code
Merge branch 'master' of SandboxGame
Fixed fuzz in cloth shaders
env_sound
Merge branch 'master' of SandboxGame
Moved camera fx and Effects to after the lerp in weather transition
Simplified progress calculation
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Removed "In Starting Pool" bool from BuildingSettings & ItemsSettings
Show entity id in debug tools
HumanUtility.GiveRandomClothing exempts items we already have
Can now use cursor keys to navigate replays in a GameStage
Weapon pickup notice
Merge branch 'master' of SandboxGame
Fixed possible NRE after beating Tentacle
Victory UI and leaderboard position tweaks
Fixed Agent.SimTickDecisionMakers not clearing DSE caches when the unit is selected by player and the command cooldown is active
Exposed IsCachable on conditions and considerations
Wall components can snap together
gas_station progress backup
Input.Swallow swallows down-ness of button too
Merge branch 'master' of github.com:Facepunch/SandboxGame
Base hl1 func and item pickup entities