243,395 Commits over 3,898 Days - 2.60cph!
merge, deleting all plugins project that's fucked.
merged from main to steam
Merged from boardshrink to main
more board shrinking pressure stuff
- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
▆▇▉▄█▇ ▋▊▊▋▌█▅ ▌▋▅▉█▆▉▌▆▍
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
fixed offset animation bug
Fixed some fuck ups with mouse capture.
Removing old blur bg image from radial menu
Added basic cop and riot cop placeholder. No ragdolls for them yet
Decision space reduction tests WIP
Automated Windows Build #623
Automated Linux Build #623
Fixed GMad stopping writing the .gma once it encounters an empty file
Added experimental Agent DSE caching for Conditions and Considerations (toggled in AI manager config)
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Locker icon render settings
Deployable locker prefab/tweaks
steam files copy - last fix
Added server build stuff.
Automated Windows Build #622