255,019 Commits over 3,990 Days - 2.66cph!
Fixed Improved Spear missing weapon component
ItemActionSettings now logs the name of the item
Item management module condition tweaks
Unique var names for RPC params in generated code
Merge branch 'master' of github.com:Facepunch/SandboxGame
Comments are cleared when hijacking
Added warning icons for outdated leaderboard entries
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
Overall leaderboard position updates on Show()
Nuked a couple of un-used interactions, made some interactions AI only
fixed Item IsHolding checks
Add wall piece to building script
Addons, ignore _generated in root (and older ones in code)
Moved components next to their vue files
added link to vue syntax plugin to requirements.txt
Code can be anywhere in the addon, vue files dependupon their cs file
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EntityValueForBuilding fails if the target's SmartObject component is disabled
SmartObject.CanSubscribe returns false if the smartobject is disabled
Removed SmartObjectComponentSystem
Wall pieces can snap to collision points
MatchActions now run on client gameinstances too
MatchDefintion settings now get applied on clients too
Added TilesRemoved to board
Fixed tilefall
Updated dead link + new icon
Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
Added 20 minute timeout for Unity build steps
Progression system tweaks
- Can now use CheatLevel() to temporarily mark it as completed
- Added event when completion state changed
- Now only saves on level transition or quit
More work on optimizing navmesh grid.
Added cheat button to unlock levels
updating some world models to work better with collision
Fixed JS error on shutdown
Shotgun repeat rate, auto reload on dry fire
More description fixes and updates
Don't play reload anim unless reloading, don't reload full clips, take only ammo used instead of full clip
Removed max draggable from items (except liquids)
Added an Animator extension class with new backup and restore parameters capability
Fixes animator losing all of it's states when a rebind occurs (clothing change, game load)
Fixes holding animations getting disabled when changing clothing
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately
Trying out some ways to make crafting and building feel more responsive
Fixed wood log right shoulder attachment point saved on wrong side of body
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921)
Primary modules are still suppressed during a player command
Fixed nav arrow butting in when it shouldn't be
Adjusted vehicle LOD settings a little bit
disable input only when fading out