255,019 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Merge from eac_api_2
8 Years Ago
Merge from main
8 Years Ago
Fixed Improved Spear missing weapon component
8 Years Ago
ItemActionSettings now logs the name of the item
8 Years Ago
Item management module condition tweaks
8 Years Ago
Unique var names for RPC params in generated code Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Comments are cleared when hijacking Added warning icons for outdated leaderboard entries
8 Years Ago
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
8 Years Ago
UI bits
8 Years Ago
Overall leaderboard position updates on Show()
8 Years Ago
more
8 Years Ago
Loading UI tweaks
8 Years Ago
Nuked a couple of un-used interactions, made some interactions AI only
8 Years Ago
fixed Item IsHolding checks
8 Years Ago
Add wall piece to building script
8 Years Ago
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8 Years Ago
Addons, ignore _generated in root (and older ones in code)
8 Years Ago
Moved components next to their vue files added link to vue syntax plugin to requirements.txt
8 Years Ago
Code can be anywhere in the addon, vue files dependupon their cs file
8 Years Ago
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8 Years Ago
EntityValueForBuilding fails if the target's SmartObject component is disabled SmartObject.CanSubscribe returns false if the smartobject is disabled Removed SmartObjectComponentSystem
8 Years Ago
Wall pieces can snap to collision points
8 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
8 Years Ago
Updated dead link + new icon
8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update (eliminates GC allocations)
8 Years Ago
Added 20 minute timeout for Unity build steps
8 Years Ago
Progression system tweaks - Can now use CheatLevel() to temporarily mark it as completed - Added event when completion state changed - Now only saves on level transition or quit
8 Years Ago
Merged from main
8 Years Ago
More work on optimizing navmesh grid.
8 Years Ago
art
8 Years Ago
Added cheat button to unlock levels
8 Years Ago
updating some world models to work better with collision
8 Years Ago
Fixed JS error on shutdown
8 Years Ago
Supermarket progress
8 Years Ago
Shotgun repeat rate, auto reload on dry fire
8 Years Ago
More description fixes and updates
8 Years Ago
Don't play reload anim unless reloading, don't reload full clips, take only ammo used instead of full clip
8 Years Ago
Removed max draggable from items (except liquids)
8 Years Ago
Added an Animator extension class with new backup and restore parameters capability Fixes animator losing all of it's states when a rebind occurs (clothing change, game load) Fixes holding animations getting disabled when changing clothing
8 Years Ago
Craft and build commands now disable the player's command cooldown and force a decision maker tick, usually forcing the unit to take action immediately Trying out some ways to make crafting and building feel more responsive
8 Years Ago
Fixed wood log right shoulder attachment point saved on wrong side of body
8 Years Ago
Pawn shop work
8 Years Ago
Agent will now run secondary behaviour modules while the player is controlling an agent - need secondary modules for things like item equipping during player commands (potentially fixes bug 921) Primary modules are still suppressed during a player command
8 Years Ago
Fixed nav arrow butting in when it shouldn't be
8 Years Ago
health kit changes
8 Years Ago
Broadcast death sound
8 Years Ago
Adjusted vehicle LOD settings a little bit
8 Years Ago
disable input only when fading out