243,392 Commits over 3,898 Days - 2.60cph!
merged from main to steam
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
Got interactables and NPC hover to handle the case where the active item is destroyed. Previously the active item could go null with the UI still displayed.
Rust.Workshop plugin has profiler enabled in debug build
Adjusted tonemapping level to 8.5 - a little darker than it used to be but lighter than after changeset 2180.
More profiler workshop skin profiler samples
Merging in the latest from Main
added tab key to controls help
Can now press TAB to cycle move and attack modes when you have a unit selected
Added "itemskins" convar to toggle workshop item skins
fixed revolver showing muzzlebrake all the time
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
moved most hex blocks over to new system
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Reverted UI.Options.Keybind.prefab submission
project files for plugins.
Since partial classes cannot span assemblies, had to change some shit to sort that.
Merged decor_deployables branch to main
Merged decor_deployables branch to main
Proto stuff now generated in plugins.
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
Board shrinks every 5 turns starting at 10
merge, deleting all plugins project that's fucked.