224,107 Commits over 3,684 Days - 2.53cph!

8 Years Ago
LOD, batching and culling tweaks and fixes
8 Years Ago
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8 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
8 Years Ago
FOR FUCK SAKE playership prefab : removing Booster trail and particle !A booster FX !A trail sorting script !A trail material
8 Years Ago
Updated scene
8 Years Ago
Updated shot powers / system Made ball a touch bigger
8 Years Ago
Making look smoother...
8 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
8 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
8 Years Ago
First stage rust/standard shader refactor
8 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
8 Years Ago
BehaviourGroupSettingsEditor exposes all properties under Other Properties header
8 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
8 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers
8 Years Ago
- Branch ends/dead ends now spawn a speed pickup which makes the player move 50% faster until they enter a room they've not been in yet - Stuff can now subscribe to LevelPlayerTracker and be alerted when the player enters a new room for the first time - Added the speed pickup + code
8 Years Ago
Beam/flashlight beam polish
8 Years Ago
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
8 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
8 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
8 Years Ago
Updated bug reporter to use new system
8 Years Ago
backup
8 Years Ago
Humans now spawn with random clothes Added GetItem with func filter to ItemManager Tweaked morale simulation and threat calc in senses code Improved wearable prefab creation in SpeciesSettingsEditor, now replaces existing without changing GUIDs so assets keep their refs
8 Years Ago
- Disabled level length multiplier (multiplier always set to 1)
8 Years Ago
p.s. AO sliders.
8 Years Ago
Biome_test
8 Years Ago
- Increased fire rate of Screw You - Change level flow for Last Orders mission. Now longer (was way too short) and the space area is linear instead of branched
8 Years Ago
Bush files.
8 Years Ago
Loot tables
8 Years Ago
Ripped the old blueprint system out
8 Years Ago
- Forgot to commit the scene change for feedback fix
8 Years Ago
- Troubleshooter update with bug fixes and feedback reporting fix
8 Years Ago
- Feedback reported uses new URL - Fixed a bug with missions autocompleting in editor when typing M in feedback tool ;)
8 Years Ago
xp admin commands xp unit test project level increase based on xp
8 Years Ago
- Added weapon switching to controls help panel in town
8 Years Ago
- Disabled cash shop interaction - Increased interaction range of nutsexchange
8 Years Ago
- Your Round mission now uses correct enemy pack
8 Years Ago
unwrapped nearly all ww buildings and props to new uv layout
8 Years Ago
- Current weapon slot is maintained between levels
8 Years Ago
- Weapon saving fix
8 Years Ago
Unit+Morale work, species scale tweaks TOD day set to 24 mins again
8 Years Ago
FOR FUCK SAKE playership prefab, culling wall collision rendering from mapcam FOR FUCK SAKE town duplicated collision on the minimap layer
8 Years Ago
TOD independent tick of units in UnitManager.
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Move movement fixes, reduced Flee distance multiplier
8 Years Ago
Missed changes
8 Years Ago
Moved any movement related code out of Unit+Animation partial Replaced TriggerMovement with IsMoving bool in animators (human + base animal) SpeciesSettingsEditor fixes for controller discovery Deleted old wolf and deer anim controllers, all controllers (except those for animals not-ingame) use override controllers now
8 Years Ago
Library build
8 Years Ago
Owl - special move update
8 Years Ago
Merged
8 Years Ago
Cowboy - forehand dive WIP Owl - special move update